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Has anyone tried porting over the swamp folks from point lookout to Ne


chipndip

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I really don't understand why this policy would apply in this case. The game is essentially one big mod of Fallout 3 and shares 90% of the resource files. It isn't like porting Morrowind into Oblivion or Oblivion into Fallout 3... I just don't see how this is any different than modding say Point Lookout with Fallout 3 assets. There isn't anything illegal about this, it is just the policy of the nexus. Even Bethesda has not had anything to say regarding FO3 assets in to New Vegas. Some creatures, for example Super Mutant Behemoths, exist in NV but lack the proper textures.. So if somebody ports the textures from FO3 to FNV it's against policy.. Wow that makes a lot of sense. I realize the nexus thinks they are some sort of quasi official but unofficial resource for these game mods, but I seriously doubt Bethesda would even flinch if you relaxed your policy. It's not like this place has any integrity anyways - just look at 95% of the mods available. Unless you're some huge fan of giant-eyed plastic looking anime characters or part of the furry fetish community there is hardly many good mods available. Then of course there are the 'improvement' mods and 'bug fix' mods that basically some guy uploaded after playing with the geck and decided his looked better. Example, the 'better character' mods that look the same. Or the 'better face texture' mods that just take all the realistic spots off the skin and make it plastic looking (since the vanilla textures wouldn't look very good with anime mods, right?). The bug fix mods often make 'creative' decisions on behalf of the author and they're not always something I would agree with. Then there are the 'high res' texture mods and 'realistic weapon' mods that look worse than what's in the game. Just because it's high resolution doesn't make it artistically better. It's like a cell phone cam with 10 megapixels compared to an old 2 mega pixel point and shoot. The point and shoot wins hands down. Don't get me wrong, there are some good tools to be found here but this place needs to lighten up a little and maybe crack down on all the furry stuff and especially the Japanese anime stuff because some of it is borderline 'loli' and advocates child pornography. Seriously, they're okay with mods that promote child pornography but you can't help with someone who wants to move a swamp guy from FO3 no NV?

 

user banned for having multiple accounts -DarkeWolf

Edited by DarkeWolf
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I really don't understand why this policy would apply in this case. The game is essentially one big mod of Fallout 3 and shares 90% of the resource files. It isn't like porting Morrowind into Oblivion or Oblivion into Fallout 3... I just don't see how this is any different than modding say Point Lookout with Fallout 3 assets. There isn't anything illegal about this, it is just the policy of the nexus. Even Bethesda has not had anything to say regarding FO3 assets in to New Vegas. Some creatures, for example Super Mutant Behemoths, exist in NV but lack the proper textures.. So if somebody ports the textures from FO3 to FNV it's against policy.. Wow that makes a lot of sense. I realize the nexus thinks they are some sort of quasi official but unofficial resource for these game mods, but I seriously doubt Bethesda would even flinch if you relaxed your policy. It's not like this place has any integrity anyways - just look at 95% of the mods available. Unless you're some huge fan of giant-eyed plastic looking anime characters or part of the furry fetish community there is hardly many good mods available. Then of course there are the 'improvement' mods and 'bug fix' mods that basically some guy uploaded after playing with the geck and decided his looked better. Example, the 'better character' mods that look the same. Or the 'better face texture' mods that just take all the realistic spots off the skin and make it plastic looking (since the vanilla textures wouldn't look very good with anime mods, right?). The bug fix mods often make 'creative' decisions on behalf of the author and they're not always something I would agree with. Then there are the 'high res' texture mods and 'realistic weapon' mods that look worse than what's in the game. Just because it's high resolution doesn't make it artistically better. It's like a cell phone cam with 10 megapixels compared to an old 2 mega pixel point and shoot. The point and shoot wins hands down. Don't get me wrong, there are some good tools to be found here but this place needs to lighten up a little and maybe crack down on all the furry stuff and especially the Japanese anime stuff because some of it is borderline 'loli' and advocates child pornography. Seriously, they're okay with mods that promote child pornography but you can't help with someone who wants to move a swamp guy from FO3 no NV?

 

first of all, these rules were decided by the owner or creator of the Nexus (or by the team, or whatever, you get the idea)

and since the site is theirs to decide, they can decide whatever rules they want, and we have no say in this matter

 

however, think about this in the following way

say you have Fallout New Vegas, and you also have Fallout 3

if you want, you can take the Chinese Assault Rifle from FO3, and use it in FO:NV, and there is nothing wrong about doing this, as you own a copy of both games

but if you only have one of these games, you can't use resources from the other one

now, since not all the users here have Point Lookout, it isn't allowed to release contents of this DLC for people who don't have it (because the DLC is copyrighted, and releasing copyrighted material is piracy and theft, and it's illegal)

 

and after reading some of what you are saying, i would think that you like the noose around your neck (i mean, saying such stupid things can easily get you banned)

also, you should see that no one here supports or advocated child pornography or such contents

you probably haven't seen this, but i have seen many people banned, because they requested stuff like rapes and the such, which aren't allowed (and are quite offensive, to say the least)

so please check your facts before speaking them (spoken words can't be taken back, just like bullets fired, and they sometimes have the same effect, so keep that in mind)

 

and one other fact for you

if you think that so few of the mods here are any good, then why not get yourself out of here??

you want to insult this community?? why not show that you are anything, and not just a big mouthed brat??

i don't see you making any contributions to this community, so stop complaining

i really hope the next moderator that sees this, shows you the door, as you deserve just that

Easy, easy. Lets not start flaming here, please. Use of the report feature is much less time consuming ;)

Thanks :)

-DarkeWolf

Edited by DarkeWolf
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if you want, you can take the Chinese Assault Rifle from FO3, and use it in FO:NV, and there is nothing wrong about doing this, as you own a copy of both games

 

 

Okay so here is where I am lost. None of the resources for the Chinese Assault Rifle exist by default for New Vegas, so by my understanding it would not be allowed to port it over from Fallout 3 and upload it to the Nexus because it is copyright material and not everyone who owns FO:NV also owns FO3 and vice versa.

 

BUT if for some reason it would be allowed to upload a mod that included the Chinese Assault Rifle originally meant for FO3 to New Vegas, then I don't know why it would not be allowed to do the same for content included in the DLC's, as it is the same thing then, and would be copyright infringement since the resources for the Chinese Assault Rifle were not included in New Vegas.

 

So basically, porting mods made for FO3 should not be allowed unless the original mod was made using all original content by that mod creator (or group of modders). If the original mod uses Fallout 3 resources you can't assume that they are present in New Vegas just because most are.

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if you want, you can take the Chinese Assault Rifle from FO3, and use it in FO:NV, and there is nothing wrong about doing this, as you own a copy of both games

 

 

Okay so here is where I am lost. None of the resources for the Chinese Assault Rifle exist by default for New Vegas, so by my understanding it would not be allowed to port it over from Fallout 3 and upload it to the Nexus because it is copyright material and not everyone who owns FO:NV also owns FO3 and vice versa.

 

BUT if for some reason it would be allowed to upload a mod that included the Chinese Assault Rifle originally meant for FO3 to New Vegas, then I don't know why it would not be allowed to do the same for content included in the DLC's, as it is the same thing then, and would be copyright infringement since the resources for the Chinese Assault Rifle were not included in New Vegas.

 

So basically, porting mods made for FO3 should not be allowed unless the original mod was made using all original content by that mod creator (or group of modders). If the original mod uses Fallout 3 resources you can't assume that they are present in New Vegas just because most are.

 

i'm sorry, but you misunderstood me

what i said is that you can use the resources from FO3 to FO:NV for your personal use, not upload this

since you have a copy of both games, you can do whatever you want with the contents included in them

 

however, the Nexus doesn't allow copyrighted materials to be used, and with good reason

so you can do whatever you want for your personal use, but you can't upload everything here

 

that is what i meant

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There's plenty of mods on the nexus that port stuff from fallout 3, and nobody cares except some of you that apparently have a hard-on for wasting time and pointing out this kind of stuff, and especially not Bethesda, because they're not doing anything about it, except in the case where a lot of content is ported.

 

They don't have much of an incentive to care anyway, because old games are barely being bought anymore (and they're so cheap by now they won't turn any real profit) and if people ported stuff from their old games it would only add to content for their new games and therefore add to their popularity.

Edited by RellioN
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if you want, you can take the Chinese Assault Rifle from FO3, and use it in FO:NV, and there is nothing wrong about doing this, as you own a copy of both games

 

 

Okay so here is where I am lost. None of the resources for the Chinese Assault Rifle exist by default for New Vegas, so by my understanding it would not be allowed to port it over from Fallout 3 and upload it to the Nexus because it is copyright material and not everyone who owns FO:NV also owns FO3 and vice versa.

 

BUT if for some reason it would be allowed to upload a mod that included the Chinese Assault Rifle originally meant for FO3 to New Vegas, then I don't know why it would not be allowed to do the same for content included in the DLC's, as it is the same thing then, and would be copyright infringement since the resources for the Chinese Assault Rifle were not included in New Vegas.

 

So basically, porting mods made for FO3 should not be allowed unless the original mod was made using all original content by that mod creator (or group of modders). If the original mod uses Fallout 3 resources you can't assume that they are present in New Vegas just because most are.

 

i'm sorry, but you misunderstood me

what i said is that you can use the resources from FO3 to FO:NV for your personal use, not upload this

since you have a copy of both games, you can do whatever you want with the contents included in them

 

however, the Nexus doesn't allow copyrighted materials to be used, and with good reason

so you can do whatever you want for your personal use, but you can't upload everything here

 

that is what i meant

 

That makes perfect sense, but if you take a look at some of the mods uploaded to the Nexus you'll notice there are weapon packs bringing the FO3 weapons not already in FO:NV to the game. Is that not copyright infringement? And that's where my confusion is spawned. If that's allowed then porting resources from the FO3 DLC's to NV would be no different. So if I wanted to port the Infiltrator or Auto Axe from The Pitt DLC, it would be the same as porting the Chinese Assault Rifle or Brass Knuckles, all use resources not included in NV.

 

There's plenty of mods on the nexus that port stuff from fallout 3, and nobody cares except some of you that apparently have a hard-on for wasting time and pointing out this kind of stuff, and especially not Bethesda, because they're not doing anything about it, except in the case where a lot of content is ported.

 

They don't have much of an incentive to care anyway, because old games are barely being bought anymore (and they're so cheap by now they won't turn any real profit) and if people ported stuff from their old games it would only add to content for their new games and therefore add to their popularity.

 

The point is that the staff will strike/ban someone for porting something that obviously came from a DLC under the pretext that the resources are copyright which thus makes the mod illegal to distribute. The problem is many mods being ported from the parent game fall into the same copyright issue but they're allowed because it is too much of a hassle to confirm which resources were included with NV and which weren't. It shouldn't matter either way, despite sharing certain meshes/textures/etc, the games are separate and should be treated as such.

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There's plenty of mods on the nexus that port stuff from fallout 3, and nobody cares except some of you that apparently have a hard-on for wasting time and pointing out this kind of stuff, and especially not Bethesda, because they're not doing anything about it, except in the case where a lot of content is ported.

 

They don't have much of an incentive to care anyway, because old games are barely being bought anymore (and they're so cheap by now they won't turn any real profit) and if people ported stuff from their old games it would only add to content for their new games and therefore add to their popularity.

 

The point is that the staff will strike/ban someone for porting something that obviously came from a DLC under the pretext that the resources are copyright which thus makes the mod illegal to distribute. The problem is many mods being ported from the parent game fall into the same copyright issue but they're allowed because it is too much of a hassle to confirm which resources were included with NV and which weren't. It shouldn't matter either way, despite sharing certain meshes/textures/etc, the games are separate and should be treated as such.

 

Jaywalking is illegal, but almost nobody ever gets fined for it. It's not a big deal.

Edited by RellioN
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"..if you take a look at some of the mods uploaded to the Nexus you'll notice there are weapon packs bringing the FO3 weapons not already in FO:NV to the game. Is that not copyright infringement?"

 

I guess it is, and that they just haven't been caught doing it yet. Admin obviously can't inspect every aspect of every single mod that gets uploaded.

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quite frankly, i don't recall seeing mods that port contents from Fallout 3 into Fallout New Vegas, and using resources that aren't in New Vegas

and that's probably because i wasn't really looking at mods for New Vegas, to notice all of these

 

still, you should consider one thing

in New Vegas, inside the BSA archives, there are resources from Fallout 3

it doesn't mean that these resources are used in the GECK, but they are there

so not every mod that has Fallout 3 resources is illegal

 

can't say that all of these are illegal or legal, but at least some of these are legal (or so i suppose)

besides, our admin team is great here, but don't you think it's a bit too much, working on keeping the law in the chat, all the new comments and all the new uploaded files, in all of the Nexus??

i mean, that's a big job, so it makes sense that if illegal files aren't reported, it would take some time for the admins to spot it (if they will at all, because there are just so many files to scan through)

 

it's basically like in real life

there are so many criminals, that not all are getting caught, and many take time to catch

but there still must be an organized law, because without it, there will be chaos

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I just finished talking to Bethesda about this very topic, since some of my mods were reported as being illegal and hidden until it was cleared up. Do not assume that you are going to get away with anything (not that I was). Now the good news for me is that I was not porting F3 ONLY content to FNV, and Bethesda gave me permission for my mods since they only contain assets from FNV found in the FNV BSAs.

 

They did say (paraphrased) that if it exists in an FNV BSA they they are FNV assets. If they are in F3 BSA (regardless of main game or DLCs) AND they are NOT in FNV BSAs then they are F3 only assets. Bethesda was very clear that converting F3 only assets to work on FNV is not allowed.

 

As for discovering which mods are doing this, it is pretty easy to find most since people think it is allowed (until warned that it is not). Many modders put this fact in their description saying it is a port from F3 to FNV. All that is required is to check the FNV assets to see is those files were present or not (takes about 30 seconds).

 

At first I was very angry at all the bloat that Obsidian introduced into game with unused textures and meshes from F3, but now I am glad they did it. Bottom line - do not break the rules or you will eventually be caught.

 

To confirm a previous statement - you can mod anything from anything else for your personal use. It only becomes illegal once shared. As for instructions on how to port, that is up to the forum. My rule is that if in doubt I go to email.

 

Hope some of that helps,

 

4Aces

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