SenTineL4o Posted December 28, 2010 Share Posted December 28, 2010 (edited) Hello to all. I'm retexturing a glass armor with something like silver and mithrill ,but the problem is that after all the armor is really shiny into the game. I set the emissive color to black ,specular ,ambient and diffuse to white. Glossiness to 10. The problem is that when I go to a dungeon the armor is like on the picture i attached. Any help will be appreciate P.S looks like this topic is for the above section about mod talk ... my mistake. Edited December 28, 2010 by SenTineL4o Link to comment Share on other sites More sharing options...
whalecakes Posted December 28, 2010 Share Posted December 28, 2010 (edited) Click on the NiTexturingProperty and check the block details, it probably has the apply mode set to apply_hilight. You'll want to set it to apply_modulate.If the material name is EnvMap2 you'll probably want to change that, too. Edited December 28, 2010 by whalecakes Link to comment Share on other sites More sharing options...
SenTineL4o Posted December 28, 2010 Author Share Posted December 28, 2010 That works like a charm. 10x really :) Link to comment Share on other sites More sharing options...
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