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For those modders who don't know what to do


Lord Furgy

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Unless it would be possible to analyze MW's voice files to determine the differences, and apply them to OB's voices...

What do you mean? I was talking about conversations with the player... There aren't any voiced conversations with the player in Morrowind.

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Guest Tessera

I think we're onto something here. :D

 

Regarding silent mp3's... I'm not sure that I get why that would be necessary. I'm suggesting substituting new voices, attached to improved scripts or whatever they're called and then re-compressing the whole schmeer back into the default cabinet file format and...

 

...and actually, I'm not a modder and I have no idea what the hell I'm talking about. Hardware is my schtick, not coding. :(

 

Thoughts..?

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Regarding silent mp3's... I'm not sure that I get why that would be necessary. I'm suggesting substituting new voices, attached to improved scripts or whatever they're called and then re-compressing the whole schmeer back into the default cabinet file format and...

 

Gaaaah.

 

Silent mp3's are there for the purpose of recording new dialogue that is visible but not recorded. Without them the dialogue scrolls too fast to be read. Recording all-new voices and all-new dialogue for the game with NO overlap would require:

 

-Very good sound equipment, with uniform quality for all those recording their voices to send in.

-Sixteen different voice actors (one per sex per race) who can act and are willing to record hundreds of lines of dialogue.

-A really huge file size to hold all the mp3's.

 

It doesn't seem very likely.

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Guest Tessera

Well, the sound recording equipment is no problem... I've got that. An entire studio, in fact.

 

Of course, a mod that extensive probably violates copyrights, so the hell with it. It was a cool idea, though. And actually, you wouldn't necessarily need 16 actors... just a few who are talented at changing their voices enough to make each race and gender sound distinctly unique. Mimics and impressionists are a good choice... they've already got a talent for that sort of thing. People who do cartoon voices would be another great choice and for the same reasons.

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Regarding silent mp3's... I'm not sure that I get why that would be necessary. I'm suggesting substituting new voices, attached to improved scripts or whatever they're called and then re-compressing the whole schmeer back into the default cabinet file format and...

 

Gaaaah.

 

Silent mp3's are there for the purpose of recording new dialogue that is visible but not recorded. Without them the dialogue scrolls too fast to be read. Recording all-new voices and all-new dialogue for the game with NO overlap would require:

 

-Very good sound equipment, with uniform quality for all those recording their voices to send in.

-Sixteen different voice actors (one per sex per race) who can act and are willing to record hundreds of lines of dialogue.

-A really huge file size to hold all the mp3's.

 

It doesn't seem very likely.

Two questions regarding those silent mp3s:

 

1 - Compression/Quality? Why not use a 16 or 8 bitrate instead of default 192? Would result in a real shoddy quality audio -- but hey, it's silence :)

 

2 - Is it possible to attach the same mp3 to different "talk-segments"?

Of course, a mod that extensive probably violates copyrights, so the hell with it

How? If it's your own voices, and you don't charge money for them -- what's the problem?

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1 - Compression/Quality? Why not use a 16 or 8 bitrate instead of default 192? Would result in a real shoddy quality audio -- but hey, it's silence :)

Edit: Doesn't work right now, I removed the download link.

 

2 - Is it possible to attach the same mp3 to different "talk-segments"?

I don't think so. You have to create a mp3 file in the CS, which you then replace with the silent mp3 file by copying the name. Every line has his own mp3 file with a unique name, so I don't think that will work.

Of course, a mod that extensive probably violates copyrights, so the hell with it

Because it replaces all the original voices with your own? I don't think it violates copyrights. You can replace textures, so why can't you replace voices? :happy:

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