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Attaching your creature mesh to its animation in NifSkope


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I have been trying to make a creature that is a retexture of the scamp. So I renamed the scamp head and body mesh and applied textures to them. They are seperated from the Oblivion/Data/Meshes-textures/Creatures/Scamp folder and instead the new versions are located in Oblivion/Data/Meshes-textures/DemonLord7654/NewScamp folder. I then added regular scamp animations to the meshes folder and I cant find out how to bind all of the textures, meshes, and animations together. The furthest I got was applying the animations to the skeleton.nif and watching them loop (If you are supposed to do that).

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