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Papyrus help


Drow37

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Hi guys I need help, my skyrim started crashing like crazy when i start one of my 2 characters. Well, the second one has some ctds, but very very fewer. The thing is tho I didnt modify my skyrim lately, well there were few textures but nothing big and, imo, nothing related to this overhere in my papyrus (which is btw 3000+kb, is that normal?). Here are last lines:

 

FNISSMQuestScript.RegisterForSingleUpdate() - "<native>" Line ?
[None].FNISSMQuestScript.OnUpdate() - "FNISSMQuestScript.psc" Line 99
[05/03/2015 - 02:33:53PM] Error: Cannot call start() on a None object, aborting function call
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 306
[05/03/2015 - 02:33:53PM] warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 306
[05/03/2015 - 02:33:53PM] Error: Cannot call GetAlias() on a None object, aborting function call
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 307
[05/03/2015 - 02:33:53PM] Error: Cannot call Stop() on a None object, aborting function call
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 312
[05/03/2015 - 02:33:53PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 316
[05/03/2015 - 02:33:53PM] warning: Assigning None to a non-object variable named "::temp28"
stack:
[None].tweakmonitorplayerscript.OnUpdate() - "TweakMonitorPlayerScript.psc" Line 316
[05/03/2015 - 02:33:53PM] Error: Unable to call getDistance - no native object bound to the script object, or object is of incorrect type
stack:
[None].BYOHHouseTrophyBaseScript.getDistance() - "<native>" Line ?
[None].BYOHHouseTrophyBaseScript.OnUpdate() - "BYOHHouseTrophyBaseScript.psc" Line 27
[05/03/2015 - 02:33:53PM] warning: Assigning None to a non-object variable named "::temp10"
stack:
[None].BYOHHouseTrophyBaseScript.OnUpdate() - "BYOHHouseTrophyBaseScript.psc" Line 27
[05/03/2015 - 02:33:53PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].BYOHHouseTrophyBaseScript.RegisterForSingleUpdate() - "<native>" Line ?
[None].BYOHHouseTrophyBaseScript.OnUpdate() - "BYOHHouseTrophyBaseScript.psc" Line 28

 

 

Does anyone have any idea? I have 200 mods, strong pc, heartfire and dawnguard (no dragonborn yet) but i dont have BUILD YOUR OWN HOUSE mod.
Also, do these last lines have anything to do with me using jackson positioner mod few months ago to enlarge once or twice and rotate few angles dragonhead on one of my thropy platforms in hearfire's trophy room? note it was few months ago

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Turn off Papyrus logging. It slows the game and uses extra resources and Papyrus logs almost never give you any help at all in debugging CTD problems.

 

CTD are caused by memory issues and mod conflicts not scripts.

 

And yes, the Hearthfire errors are probably because you manipulated the trophies. If you turn the logging off it won't hurt anything, with logging on it's slowing your game.

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Hi cdcooley, thats for helping me. I'll turn it off now. Since i installed ENB memory things i had very stable game with my 240 mods but now i crash a lot suddenly and these
_DE_WoodChoppingFurnitureScript.IsFurnitureInUse()
FNISSMQuestScript.psc

BYOHHouseTrophyBaseScript.psc
Error: Argument variable "bPrintDebug" was not successfully looked up stack
are everywhere.

with jackon positioner mod i deleted woodchopper block that was next to wood logs outside my manor. That is connected as well? CTDs are happening everywhere on the map, not only when im close to manor.
What am i supposed to do now?

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If you're actually getting errors about things in the Papyrus log then those are very unlikely to be the things that are causing the crash.

 

But removing items from the game certainly is one of the things that can cause CTDs. Deleted references is the biggest problem between mods and the reason people use TES5Edit to "clean" them. The most important part of the cleaning is to undelete any references the mod might have deleted because if another mod tries to reference that same object and it's been deleted the game will crash.

 

240 mods is a lot. It's most likely that you've just finally reached the point in the game where it is overwhelmed. The longer you play the more there is for the game to track. If you load up your game with enough mods to just barely be below the threshold where problems appear then eventually you'll cross over that threshold if you play long enough.

 

You should probably start a new thread because I suspect those who could help you won't read this one. The title "Papyrus Help" makes it sound like you're a modder trying to write scripts not someone having problems running the game.

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I turned off papyrus (by going in skyrim ini and putting all zeros instead of ones on papyrus stuff, thats the right way yes?)
and also i uninstalled 3 mods, 2 kinda new and 1 that isnt doing anything for me, "better vampires" because i cured myself.
I played my skyrim like that for hours with several CTDs only(most of them were on quicksave, alltho skyrim managed to save)

Now, I'd rather get rid off those as well, and I've already looked into cleaning mods and guides but havent done anything yet. Was scared I'll mess up so I left it as plan B. Do you recommend any tutorial on doing it? I would love to consult with someone with experience in Jaxon Positioner mod
edit: also, where and how should I post new thread? I'm new to this forum :D is section general gaming, pc okay?

thanks for helping me

Edited by Drow37
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