ruserious Posted December 30, 2010 Share Posted December 30, 2010 (edited) Hey y'all I did a re-texture of the pipboy 3000 and it went well except for the purple pixels that are included.These show up really well in direct light but they are still there all the time. I redid this twice to try and eliminate it but it's the same each time. My guess is this is the alpha or some other channel/ layer that I didn't deal with but this is my first re-tex so I don't know.:wacko: I flattened the pic then saved as BC3/DXT5 with mipmaps in .dds format.Everything else looks right. Does anyone know what it is and how to fix it?http://www.newvegasnexus.com/imageshare/images/1177791-1293709282.jpg I'd really appreciate the help Thanks and happy modding :thumbsup: Edited December 30, 2010 by ruserious Link to comment Share on other sites More sharing options...
throttlekitty Posted December 30, 2010 Share Posted December 30, 2010 Which compressor to create .dds files did you use? And did you edit the color texture only, or also the normal map? (if it's only the color texture, it's not an issue with the alpha channel.) Link to comment Share on other sites More sharing options...
KMA Posted December 31, 2010 Share Posted December 31, 2010 Use DXT 1 RGB 4 bpp with No Alpha. You probably auto generated a mostly white alpha channel with a few random dark pixels which match the area of your discolored ones (they are just showing the texture underneath the pipboy). Cheers, And Happy New Years! 4Aces Link to comment Share on other sites More sharing options...
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