rileymarks Posted May 3, 2015 Share Posted May 3, 2015 As you can see from the pics I have uploaded, I am having trouble getting certain meshes to display their textures correctly. Now I know it is not the textures themselves since the same texture placed on a different mesh looks normal. Example 1: In pic 2 most of the counter top looks normal, however the small mesh strip in front of the sink has a much darker look to it. That strip was created from one of the other counter tops I just shortened it to fit, I also remembered to update the meshes center/radius so I know that is not the problem. I have even tried changing all the colors in the texture property to white and it still does not fix the problem. Example 2: In pic 1 the tile trim on the wall is too dark, and yet the custom tile I created on the lower half of the wall shows up normal. Walls, paintings, cabinets etc. all show up normal even though the are placed vertically, so I know there has to be a way to fix this. For the record I use only Nifskope for all my meshes, I don't know how to use Blender. So everything you see has been made using only Nifskope. If anyone can help me with this problem I would really appreciate it. I would like to move onto phase 2 of my project, but these meshes are really holding me up. Thankyou Riley Marks Link to comment Share on other sites More sharing options...
wetblanket Posted May 5, 2015 Share Posted May 5, 2015 I think I had the same problem a few years ago. Thread here. edit. fix is at bottom, no need to read the whole thing :) Link to comment Share on other sites More sharing options...
rileymarks Posted May 6, 2015 Author Share Posted May 6, 2015 Hey it worked thankyou!!! Now I can finally get this interior finished and then move on to the next phase (landscaping ugh). Link to comment Share on other sites More sharing options...
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