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OBSE freezes the game after load a save?


FatalIllusion

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Hi guys,I am having this problem:if I load my mods without obse(I use wrye bash) I can load any save and play perfectly.Instead,if I launch the game with OBSE enabled by wrye bash program or by obse_launcher.exe,whenever I load a save,it freezes after 2/3 seconds..what's the problem? I use BOSS to create a better load order,but I get the same result:freeze.I have to say that Wrye bash changed almost all dates of the esps,just because I forgot to disable "block dates" but I don't think that this can generate a such huge problem. Here is my load order

 

 

Oblivion.esm

All Natural Base.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Habitat_by_Max_Tael.esp

All Natural.esp

All Natural - SI.esp

Real Lava 1.3.esp

Oblivion Graphics Extender Support.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

FineWeapons.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

BattlehornCastleEnhanced.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Natural_Vegetation_by_Max_Tael.esp

WeightLifter.esp

Bashed Patch, 0.esp

ITA - FoT & Hexaae R3.esp

UOP adds.esp

ITA - FoT & Hexaae R3.esp and UOP adds.esp are italian esps(my game has italian language):the first one makes the italian translation better,more correct^^;UOP adds.esp fixes some other things.

 

A strange thing I noticed when the game freezes is what is wrote in obse.txt

 

OBSE: initialize (version = 19.3 010201A0)

oblivion root = D:\Programmi\Bethesda Softworks\Oblivion\

plugin directory = D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\

checking plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll

plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly

checking plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll

SetOpcodeBase 00002100

RegisterCommand GetAvailableGraphicsMemory (2100)

RegisterCommand GetScreenWidth (2101)

RegisterCommand GetScreenHeight (2102)

RegisterCommand LoadShader (2103)

RegisterCommand ApplyFullscreenShader (2104)

RegisterCommand RemoveFullscreenShader (2105)

RegisterCommand SetShaderInt (2106)

RegisterCommand SetShaderFloat (2107)

RegisterCommand SetShaderVector (2108)

RegisterCommand SetShaderTexture (2109)

RegisterCommand ForceGraphicsReset (210A)

RegisterCommand LoadTexture (210B)

RegisterCommand FreeTexture (210C)

RegisterCommand CreateHUDElement (210D)

RegisterCommand SetHUDElementTexture (210E)

RegisterCommand SetHUDElementColour (210F)

RegisterCommand SetHUDElementPosition (2110)

RegisterCommand SetHUDElementScale (2111)

RegisterCommand SetHUDElementRotation (2112)

RegisterCommand PurgeManagedTextures (2113)

RegisterCommand IsShaderEnabled (2114)

plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000003) loaded correctly

checking plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll

plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly

checking plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll

plugin D:\Programmi\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly

patched

loading from C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse

HandleLoadGame: couldn't open file (C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse), probably doesn't exist

DoLoadGameHook: C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.ess

loading from C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse

HandleLoadGame: couldn't open file (C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse), probably doesn't exist

My saves haven't obse extension and if I try to rename a save to autosave.obse,it works but still freezes the game.and here is the message I get if I do this

 

loading from C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse

HandleLoadGame: invalid file signature (found 34534554 expected 4553424F)

DoLoadGameHook: C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.ess

loading from C:\Documents and Settings\Andrea\Documenti\My Games\Oblivion\Saves\autosave.obse

HandleLoadGame: invalid file signature (found 34534554 expected 4553424F)

 

Waiting for help;I would like to play oblivion,finally.

Edited by FatalIllusion
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Im not sure about it, can you tell me if you run obse through the shortcut and placed the plugin correctly into your folder?

It seems like the files are misplaced.

Try to reinstall obse again and see if that will help you!

About your load order, there isnt much to say, at least i cant see anything that would corrupt the game (except the UOP, wich cause me for example a lot of trouble, and a lot of other users as well)

or some mods that have compability issues.

Correct me if im wrong, but isnt obse v19 still in the testing phase?

Anyway try first to reinstall obse. Maybe it will work then...

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It's not OBSE causing this.

 

This is such a common issue, and very easily resolved, when people don't read documentation for mods they download and then wonder why they have issues, then falsely accuse other mods for the cause.

 

In this case Oblivion Graphics Extender v2 is where you need to look for your answers. The game is not "freezing". It's initializing the shaders in your shaders folder. Certain shaders take longer to load than others, some upwards of 30-60 seconds depending on various conditions. I use OBGEv2 and it initializes in under 2 seconds with many shaders loaded. However I read the documentation in it's entirety for mods I download. I encourage you to do the same. Head on over to the Official OBGEv2 Thread for complete information.

 

Good luck!

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