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An idea of how to use all that empty space on the map.


RideTheCatfish

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We now have several mods that remove the invisible walls barring you from what is essentially the other half of the Mojave worldspace. There's absolutely nothing out there, and filling it all up is rather tempting. However, that would simply be impractical due to heavy LOD demands and a general lack of content. However, dotting the empty space with little towns and ruins you could visit under certain circumstances would be an interesting approach. Perhaps you take the role of a scavenger, and you're hired by the NCR to go out and see what you can find. Perhaps you find your way to some isolated little town after burrowing through an old sewer or train tunnel for a few hours. These places would be cut off from the rest of the worldspace by invisible barriers or whatever, meaning you can only travel to and from them via something that acts as a 'door'.

 

I'm working on several interiors mods right now, and one of them facilitates this idea a bit. In it, you eventually find an underground train tunnel you can wind through. You eventually end up in a small town out in the middle of nowhere that's almost completely engulfed in sand. You're then implied through several plot devices to find a way into a long-buried Super Duper Mart, which should prove to be a treasure trove of resources.

 

I just thought I'd throw this speculation out there. We have a lot of empty space to work with.

Edited by RideTheCatfish
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this is a very nice idea

though if new quests will be added, i wonder if there could be a Legion side as well

i mean, out of the factions that you can really help, the Legion is the unique one, in terms of ending and all, and it has the least amount of quests (aside from Goodsprings)

 

however, if you find an isolated area, it may be best to not mess with existing factions

it would be nice to have a quest that doesn't care for your faction perforations

 

i like the idea of using the DLC approach (the one way to go, through a "door")

and if this is done well, this will be better than a DLC can be

 

eagerly expecting some good new quest mods, so i would love to see what you (and your team, i guess) will do

 

good luck, and have an amazing new year :thumbsup:

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We need more content-expansion mods, I think. At the moment, most people seem busy porting over their stuff from Fallout 3, and that's fine, but hopefully a few months down the line we'll get more people dedicated to more original content. We've already gotten a few - A World of Pain, Tales of the Burning Sands, Bounties, etc, but I can't wait until we start getting the really epic, world-expanding stuff.

 

And there just seems to be a lot less to do in the Mojave.

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This looks like a good idea, and it avoids the problem of a DLC landing on your mod. By using a door into another worldspace it will not be affected by any future DLC. And I believe all that empty map space is begging for a DLC or three.
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I definitely think it's a great idea, and while I'm not a modder myself, I would love a mod like that to play around with. It has practical use for gaming and, for me at the moment, my project i'm working on. The only issue I could see is if Obsidian/Bethesda goes ahead and uses that empty area in their own DLC (the Northern Passage seems like they could either use that as a door to area outside the north part of the map, or its just like the Abandoned BOS Bunker for Dead Money and just a static location for transportation elsewhere).
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We need more content-expansion mods, I think. At the moment, most people seem busy porting over their stuff from Fallout 3, and that's fine, but hopefully a few months down the line we'll get more people dedicated to more original content. We've already gotten a few - A World of Pain, Tales of the Burning Sands, Bounties, etc, but I can't wait until we start getting the really epic, world-expanding stuff.

 

And there just seems to be a lot less to do in the Mojave.

 

yeah, there are some good quest mods, but time will bring on the awesome quest mods like Oblivion and Fallout 3 had

 

and it's so true, how the world of New Vegas is quite large, and even with the many different factions, there is so little to do......

it's like most of the quests are just in the little settlements

what happened to places like Agathas' house (just one house, but had a great unique quest, and gave you a nice new radio to listen to)

 

it makes sense that less people would settle away from major cities, with water being found only in specific places, and running proper systems would be hard, but still, there is so much space going to waste (in Oblivion, at least you had the amazing view. in New Vegas, all you have is depressing sand all around.......)

 

so anything that uses the all too much empty space of New Vegas, and brings a nice quest or two, will be just amazing to have :laugh:

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