bivar Posted December 31, 2010 Share Posted December 31, 2010 How do I create a mod that requires: - that the PC have a certain Survival skill level before they can skin and butcher animals- that the PC have a knife in their inventory (or have very strong teeth) before they can skin and/or skin and butcher animals or is it even possible to do this? Would I have to create a recipe like for "Brahmin Meat" and establish harvesting requirements that way? Or would I have to use leveled lists and/or loot tables?Hence the cry for help. Thank you for any help you can provide! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 31, 2010 Share Posted December 31, 2010 i'm pretty sure that you can do this as a quest or something, that when the requirements are met (a sufficient survival skill, and a knife, though i would suggest it to be a special quest item knife, as that would make it much better), will allow you to skin and butcher animals or whatever, through whatever script you can imagine (i would suggest something like activate while standing for open inventory, like in the game, but open in sneak to butcher or skin, but that's just how i would do this, and there are other ways to do this) i can't say that this is the best way to do this, but it is the best way i know of, that will get this done, with as little problems as possible Link to comment Share on other sites More sharing options...
smuppet Posted December 31, 2010 Share Posted December 31, 2010 I'm working on a similar mod. I haven't started this part properly yet but what I think I might do to create the skill checks is add perks that you will automatically receive when you reach a certain level of survival. From there I was going to try base the rest on the Cannibal perk; check to see if you have some kind of knife and what the dead critter is then you get meat and skin with a random chance for an egg. I think this would be the best way of going about this. I also think there may be a way of doing this by adding a script to each creature that could handle the skill checks; if you don't meet the requirements you cant loot the corpse. For the skinning knife you could add a perk that allows you to skin with the knife rather than having a persistent quest script. Luckily, there was so little done with survival in the vanilla game that there is plenty of room for new ideas for survival mods. Link to comment Share on other sites More sharing options...
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