3rdtryguy Posted December 31, 2010 Share Posted December 31, 2010 1-- If you kill a critter with FIRE, then : A-- it should not have a pelt, since the fur all burned offB-- the meat should be cooked. At least on rats and mudcrabs and maybe boars. maybe sheep and bears if the fire damage is high enough. Cooked meat should have slightly different alchemical properties than raw meat. Next, How about a potion of permanency? Drinking this rare potion would make permanent any magical effects in effect at the time of the drinking. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted December 31, 2010 Share Posted December 31, 2010 The potion of permanency isn't exactly a toughie lol. You just add a scripted effect to it. Wait, do you mean the effects you have from something else (other potions and spells etc) or ones you get from the potion of permanency itself? Link to comment Share on other sites More sharing options...
3rdtryguy Posted December 31, 2010 Author Share Posted December 31, 2010 The effects from something else. I also don't mean being in a permanent state of augmentation, but having the effect set as normal. Fortify agility 10, for example, resets the agility score 10 pts higher, and the "fortify" effect vanishes. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted December 31, 2010 Share Posted December 31, 2010 Then thats pretty hard lol. You'd need a script to check for what effects you have (which I do not know of lol) and then one to erase that. (The raising part is easy, you just use modpca agility for your example. Otherwise its ModAV attribute.) Its really suck if you drank it with night eye or vampirism heheh. Link to comment Share on other sites More sharing options...
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