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DA Toolset - Importing Current Character Morphs into Toolset?


Salona

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Well, I was wondering how (if you can) to import my morphs from characters (i.e. my saves) I made on Dragon Age (Character Creator Screen) into the toolset, as people have requested me many a time to share my character Morphs, yet I am slightly useless at the toolset, so I can just abount manage importing my characters face morph etc, and then save it it to share.

 

So, any help? :sweat:

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:dry: Can't work that thing out :dry:

Dont know what on earth I am doing. Am I meant to open it using the python programme? If so, then what? o_O

Ok, you need to install the Python programming language (link to the download and install page is provided in the DAFR readme.)

 

Then when you start DAFR, it opens a window with several hot buttons and text boxes.

 

Click on the Button labeled "Source:".

 

You'll get a (semi-)familiar Windows file navigation panel.

 

Browse to the FOLDER with a saved game containing the character who's face you want to extract.

 

(Example: "C:\Users\[username]\[user's documents]\BioWare\Dragon Age\Characters\Thandal\Saves\Slot10"

 

NOTE 1: Select an EARLY game (low numbered slot) so you're using a small ".das" file.

NOTE 2: Remember this location, you'll need to be able to get back to it later. :thumbsup:

 

Look near the bottom of the window, to the RIGHT of the the "File name" text box for a drop-down menu (the default choice is: "Dragon Age resource, *.erf, *.din".)

 

Change the file type to: "DragonAge Savegame, *.das"

 

Select the ".das" file that will now appear in the panel.

 

Click "Open"

 

You are now back in the main window.

 

Click the button labeled "Destination file:"

 

Give the ".mor" file which is about to be extracted a new name, (like "My Female City Elf Warrior for Sharing", or "Santa Claus". It doesn't matter, as long as you'll know what you meant. :laugh: )

 

Click the green "..." button at the bottom.

 

Click the green "EXTRACT" button at the bottom.

 

NOTE 3: By default, the ".mor" is created in the exact same folder as the ".das" from which it was extracted. You can adjust this, but I wanted to keep this simple the first time.

 

So there you have it! A ".mor" of the face you liked, which can be re-inserted using DAFR into another savedgame (yours, or someone else's.)

 

NOTE 4: Strange things happen if you insert a ".mor" of a different race/gender than the underlying character's. For example Human faces on Elves or Dwarves result in a "floating head" because there is a gap between the body model's placement and the (new) face's. :tongue:

 

[Edit: Oh yeah, now you can click the red "Quit" button!]

Edited by Thandal
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:dry: Can't work that thing out :dry:

Dont know what on earth I am doing. Am I meant to open it using the python programme? If so, then what? o_O

Ok, you need to install the Python programming language (link to the download and install page is provided in the DAFR readme.)

 

Then when you start DAFR, it opens a window with several hot buttons and text boxes.

 

Click on the Button labeled "Source:".

 

You'll get a (semi-)familiar Windows file navigation panel.

 

Browse to the FOLDER with a saved game containing the character who's face you want to extract.

 

(Example: "C:\Users\[username]\[user's documents]\BioWare\Dragon Age\Characters\Thandal\Saves\Slot10"

 

NOTE 1: Select an EARLY game (low numbered slot) so you're using a small ".das" file.

NOTE 2: Remember this location, you'll need to be able to get back to it later. :thumbsup:

 

Look near the bottom of the window, to the RIGHT of the the "File name" text box for a drop-down menu (the default choice is: "Dragon Age resource, *.erf, *.din".)

 

Change the file type to: "DragonAge Savegame, *.das"

 

Select the ".das" file that will now appear in the panel.

 

Click "Open"

 

You are now back in the main window.

 

Click the button labeled "Destination file:"

 

Give the ".mor" file which is about to be extracted a new name, (like "My Female City Elf Warrior for Sharing", or "Santa Claus". It doesn't matter, as long as you'll know what you meant. :laugh: )

 

Click the green "..." button at the bottom.

 

Click the green "EXTRACT" button at the bottom.

 

NOTE 3: By default, the ".mor" is created in the exact same folder as the ".das" from which it was extracted. You can adjust this, but I wanted to keep this simple the first time.

 

So there you have it! A ".mor" of the face you liked, which can be re-inserted using DAFR into another savedgame (yours, or someone else's.)

 

NOTE 4: Strange things happen if you insert a ".mor" of a different race/gender than the underlying character's. For example Human faces on Elves or Dwarves result in a "floating head" because there is a gap between the body model's placement and the (new) face's. :tongue:

 

[Edit: Oh yeah, now you can click the red "Quit" button!]

 

 

Well, I have installed python version... 3.2 and I am using the DA Face replacer that says use python versio 2.5 and up, but when I try to open the DA Face Replacer a black box appeared with some text in it for less than a second and then nothing happens. :down:

 

Should I try with a different version of python?

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Okay, I un-installed it and re-installed a different version and now it works.

 

I am still confused :wacko:

I dont have a button that says 'Source', I only have one that says 'Set as Source', and when I click that it doesn't open any window... :sleep:

Edited by Salona
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@Salona; Hope your test was successful!

 

Here's a screenshot of DAFR "in use" on my system.

Note the "Source" button (with "Click to choose") in the middle of the operative window...

 

http://www.dragonagenexus.com/imageshare/images/1678793-1293847272.png

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Thanks for the help :thumbsup:

And you seem to get a different screen to mine :mellow:

No wonder I got confused :laugh:

 

Managed to release my first morph package thanks to you :woot:

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