edorlan Posted May 5, 2015 Share Posted May 5, 2015 im new to modding, this is my first mod im trying to create. there have bin allot problems allready but somehow i got trough it, but now i just dont know what to do anymore. i am triyng to get a script to compile that i got from a tuturial. i also lookt at the creation kit wiki and i thit the script right. Starting 1 compile threads for 1 files...Compiling "TIF__060144E9"...R:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(0,0): unable to locate script TopicInfoR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(6,36): unknown type objectreferenceR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(7,31): cannot convert to unknown type actorR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(7,31): cannot cast a objectreference to a actor, types are incompatibleR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(7,6): unknown type actorR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(9,0): getowningquest is not a function or does not existR:\games\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__060144E9.psc(9,17): none is not a known user-defined typeNo output generated for TIF__060144E9, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__060144E9 ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 0Scriptname TIF__060144E9 Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_0Function Fragment_0(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODEgetowningquest().setstage(20);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin comment hopefuly someone can help me out. Link to comment Share on other sites More sharing options...
khajiitdruidgirl Posted May 5, 2015 Share Posted May 5, 2015 I'm having the same issue. I haven't figured it out yet, but if I do, I'll let you know. I mean... Literally, mine says the exact same thing. If I could get papyrus to open without immediately CTD, I'd be able to find out sooner. Link to comment Share on other sites More sharing options...
Aragorn58 Posted May 5, 2015 Share Posted May 5, 2015 I'm having the same issue. I haven't figured it out yet, but if I do, I'll let you know. I mean... Literally, mine says the exact same thing. If I could get papyrus to open without immediately CTD, I'd be able to find out sooner. Check your data folder for a scripts.rar archive. Extract the files and drop the scripts folder into your data folder. When CK was updated the vanilla scripts and papyrus Flags were delivered in that archive Link to comment Share on other sites More sharing options...
edorlan Posted May 5, 2015 Author Share Posted May 5, 2015 thank you very very much for your help and the suprisingly quick response. Link to comment Share on other sites More sharing options...
Crazywench Posted May 6, 2015 Share Posted May 6, 2015 Aragorn58 Thank you for solving a problem that was turning my hair grey! :smile: Link to comment Share on other sites More sharing options...
rubysaphire Posted April 4, 2017 Share Posted April 4, 2017 Thank you so much for that answer! Link to comment Share on other sites More sharing options...
Recommended Posts