Lord of the Strings Posted August 21, 2007 Share Posted August 21, 2007 [...]it doesnt represent the harsh and raw landscape that morrowind potrays. that is the most special thing about morrowind to me. but it is possible if you retexture everything from the ground up. [...] This is exactly my view. ( Btw, this is a nice thread spun over 3/4 of a year and I'd like to pay some attention :- ) One should ask what *graphics* really means in this context. I'm not such a heavy powergamer but for some time now, and I hear people often mixing up very different aspects: the first and most spectacular are the technical effects in modern computer games - but Morrowind in 2002, someone above mentioned that, was spectacular by itself ( German c't just named it a "polygone monster" ). But this mostly is not the reason to buy a game but a new graphics card ;-) And as far as it's up to graphics one must be very creative to top the "Riven" game ... Anyway ;-) I fully agree: it would completely destroy the game if you'd splatter it with glaring colored eye candies like I've seen on some Oblivion screenshots; not that I believe this a bad game: but what I've seen of it yet : it's a new game, maybe I won't describe it as a sequel to Morrowind, I'm not even sure, whether I really would recognize it as a part of the same world; one will see - but yes, it could be more interesting to translate oblivion in the aesthetic language of Morrowind than the other way round. To translate thus: not to import it. And yes: what keeps me stuck to the Morrowind game is this special, weird, atmosphere: I was really *ready* when reaching the Ghostfence for the first time ... It's this kind of disciplined *world design*, part of the "look & feel" of the game;; another aspect of course: those very differentiated styles of architecture, flora etc - and *multiple* of them: One could assume, that all *Houses* build there manors from the same quarry, and where they differ, they make a contrast, but don't fall apart. The same goes for the different landscape arts. Not just: here you have your snowy mountain, there you have a sandy desert and every thing is by itself. Althoug it shows great contrasts, Vvardenfell allways keeps his con*text* as well. The Beth Studios have tried to create a real OtherWorld, not to make a most realistic copy of *ours* ( maybe along some medieval aestethics as in Gothic ), and this makes it in my humble opinion really to a piece of art, and not just of technical science. Whatever one would do to enhance the morrowind game experience, one would have to be extremely careful. The very question is, what specific use you'd make of actual techniques. On the other hand I heard of a Oblivion mod which shuts down lanterns on sundawn. Light is a great factor of course and the natural environment in the game thus could gain additional dynamics. What I did appreciate from the first moment was the doubled depth of sight propagated by the FPS Optimizer tool, that I found these days here on the web. I was *stunned*. Again, I'm not sure whether this is really part of the graphics, it's more, if you don't mind, this: the optics. It's really great standing on Balmoras northern end and see the siltstrider waving in the distant. It fits. When I now do a little walk through Vvardenfell, I think: Yep! this is the way it's been meant to be played ... ;-) Again: this does not mean to drive it to the extreme and have a clear look throughout several ingame kilometers. A realistic - ahm - air perspection (? this is the best I can do to translate "Luftperspektive" ;-) could be lined out as well, with the rest left to the meteorological environment. Another point, but this is clearly off topic when considering Morrowind's ingame graphics - in relation to comparable other games, as far as I am able to oversee that - may be the complexity of the both historically and ethnically ( I don't like this talk of "races" so much ) grounded social environment of the gameworld. Kind of postmodern textadventure or so. But I think I really should shut up now. Hope I didn't do too much harm to your language :-D Cya Link to comment Share on other sites More sharing options...
CoolCat6 Posted October 20, 2007 Share Posted October 20, 2007 Some day we will look back and ask "Should Oblivion be redone in [Next Elder Scrolls game]'s graphics?". (Oops didn't mean to practice necromancy) Link to comment Share on other sites More sharing options...
madgamer Posted December 15, 2007 Share Posted December 15, 2007 I really think it would be great if Morrowind could be completely redone but with Oblivion graphics...combining the awesome gameplay from Morrowind with the great graphics from Oblivion would totally own. Yeah and perhaps adding some new story lines. There is a great graphics MOD on Nexus that makes MW look a lot better depending on your graphic setup on your system. You might want to try it. There is also a couple of unofficial patch's to that will bring the game to 1.6.1820 so you might want to give this setup a try. Lawrence Link to comment Share on other sites More sharing options...
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