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Invisible enemies


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THe long and the short of it is that I want to add new variants of two enemy types that can use the stealth feature of the nightkin. I also want to change the AI behavior of one of the enemy types (ghouls) to be more tactical i.e. setting up ambushes, coordinating attacks, etc in addition to being tougher and faster than normal. I plan to have these new ghouls wipe out an unsuspecting BoS paladin squad, so they need a major overhaul from their original capabilities.
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I've never done what you want to do, but it sounds similar to modifying other features (such as weapons), of which i have. Considering you have had no replies, i may be able to offer some advice... if you want to use the stealth feature of the nightkin, may i suggest making a duplicate of the nightkin and then changing the character model to what you want. It may be as simple as that, or it may be more complicated. IF it is more complicated, you may have to set up certain things in the actual model file, like an invisibility layer - this will mean it is a lot more difficult because you will have to edit the model in nifskope and that gets time consuming. And it is also not for the faint of heart.

 

Hopefully my first suggestion is all that you have to do :-)

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Take a look at the nightkin script. See if there's anything regarding the stealth field in there.

 

Other than that (and this is a real shot in the dark), the solution might be as simple as adding a stealth boy to your ghoul's inventory.

Edited by FutureVisions
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