vhrn Posted January 1, 2011 Share Posted January 1, 2011 I'm attempting to create a new set of animations for the hand to hand system; because I'm new to animation I decided simply to alter the existing idle animation to start with. I've used Blender to do this and have followed the online tutorial at cs.elderscrolls for exporting character animations from Blender, but I'm not clear as to how I can import the animation into Oblivion. Any help would be appreciated. Link to comment Share on other sites More sharing options...
fore Posted January 1, 2011 Share Posted January 1, 2011 Simply put your .kf file into the Data\meshes\characters\_male folder. If you've done everything right, it will work. There are many pitfalls though. But don't work according to the tut you mention, it's outdated. No need for nifblend any more.I highly recommend Adult Animation Tutorial For Noobs (although it seems to be a bit off topic, it's by far the best and most detailed animation tut I know) and How Fix Your Animation FAQ (to avoid the pitfalls I was talking about). Anf there is a special Blender Forum Good luck. Link to comment Share on other sites More sharing options...
vhrn Posted January 1, 2011 Author Share Posted January 1, 2011 Thanks for the information, I appreciate it. Link to comment Share on other sites More sharing options...
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