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Modifying Exterior Cells


buddy8121

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I am currently making a mod that does a fairly large overhaul of Nipton and the surrounding areas but I would like the changes to occur only after a specific task has been performed. I know that I can set new things to initially disabled and enable them and disable other things, but I was wondering if it was possible to duplicate an exterior cell and modify that and then substitute it for the current one in game. Does anyone know if/how I can accomplish this?

 

Thanks.

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I would be surprised if this is possible. What you are trying to do is similar to "room themes" in some player homes. You want to enable and disable a whole bunch of objects at once. I recommend using an "object parent" for this. Pick any one of your new objects to be a parent. You don't have to do anything special for this one. As you create each other new object, set its "object parent" to your first object. Then when you enable/disable the parent object, all of the other objects which have this parent will be enabled/disabled. So the entire group appears or disappears with one line of script.
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