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Making a sword in 3ds max and putting it in game


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Im trying to create a basic sword and put it into Dragon Age. I want to learn the process of making simple mods like this so I can go on to making more complex items.

 

Currently i've been playing with 3ds max 2010 to create a basic model of a sword. I've got a texture that i've mapped to a uvw template and is now on the model sword. Now im stuck on the part where I get it from max into the toolset.

 

So yeah. need to know the process of getting:

 

greatswordtest01.max

greatswordtest01.dds

 

.... Into my game.

 

Cheers.

Edited by KingGsterUK
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Im trying to create a basic sword and put it into Dragon Age. I want to learn the process of making simple mods like this so I can go on to making more complex items.

 

Currently i've been playing with 3ds max 2010 to create a basic model of a sword. I've got a texture that i've mapped to a uvw template and is now on the model sword. Now im stuck on the part where I get it from max into the toolset.

 

So yeah. need to know the process of getting:

 

greatswordtest01.max

greatswordtest01.dds

 

.... Into my game.

 

Cheers.

 

You need Eshme's max scripts.

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Yeah, you'll need to convert it to a .msh file in order for DA to run it.

There's also some tutes listed here- http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_6:_Equipment_Contest

on how to get the game to see them.

Need to scroll about 2/3 of the way down to where the links are on the page.

 

Hope this helps, and good luck with your mod! :thumbsup:

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