nisen Posted January 2, 2011 Share Posted January 2, 2011 (edited) Here are some pics of an outdoor setting with the absolute best ambient light at night time with FOOK2 1.1 versus the same location in the vanilla game. I can see the point of reducing the ambient brigtness of the vanilla game, which is unrealisticly bright (and discolored) at night, but the degree its been reduced makes the mod pointless to use if it means seeing nothing outdoors at night. http://img213.imageshack.us/img213/1558/fallout3withfook211a.jpgversushttp://img683.imageshack.us/img683/3069/fallout3vanillaa.jpgandhttp://img190.imageshack.us/img190/6572/fallout3withfook211b.jpgversushttp://img600.imageshack.us/img600/97/fallout3vanillab.jpg any suggestions to make the mod playable again welcome, I was liking it till finding this out about it. Edited January 2, 2011 by nisen Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 2, 2011 Share Posted January 2, 2011 well, i actually didn't know FOOK does such thingsi thought that only Fellout had such dark nightsbut if i could recommend you a mod, that may be a compromise (at least until you can figure out what to really do about this) you could get the Advanced Recon Gear mod, that has an amazing night vision goggles, that allow you to play, even in the darkest of nightsi play with Fellout, and i always use this mod when areas are too dark for me sorry i can't solve the problem for you, but i just don't think there is an alternative to FOOK (i mean, i play with FWE, not FOOK, but still, they are very different, so i can't really count one as an alternative to the other) Link to comment Share on other sites More sharing options...
Fumofumo Posted January 2, 2011 Share Posted January 2, 2011 FOOK2 Uses Fellout. Use Fellout over FOOK2? Which would mean you would change the load order around in which Fellout loads after FOOK2. If I remember correctly, people complained about it being to bright at night so they made it darker. If there aren't any options to change it within FOOK2 Options menu, well, they did provide nightvision goggles for a reason.. Link to comment Share on other sites More sharing options...
nisen Posted January 2, 2011 Author Share Posted January 2, 2011 (edited) well, i actually didn't know FOOK does such thingsi thought that only Fellout had such dark nights but if i could recommend you a mod, that may be a compromise (at least until you can figure out what to really do about this) interesting, ive been considering getting Fellout; and yea the effects definately all FOOK but get the feeling im missing something simple, like a step I forgot to do installing it. It also affects the color of some things during the day like rusty things are a dark brown color instead of grey, which isnt so great, but most things look fine. sorry i can't solve the problem for you, but i just don't think there is an alternative to FOOK (i mean, i play with FWE, not FOOK, but still, they are very different, so i can't really count one as an alternative to the other) no worries, ive got FWE but not installed it yet, might check it out now. I was also thinking an alternative to FOOK might be Book of Earache which ive also got but holding off on account of it suggesting it affects ammo supplys to make it scarce, its probably nothing tho Fumofumo, are you saying the night shots are meant to be that dark cause its way darker than anything even realistic, just seems like 90% of stuffs blacked out. Edited January 2, 2011 by nisen Link to comment Share on other sites More sharing options...
blove Posted January 2, 2011 Share Posted January 2, 2011 Fellout is integrated in FOOK2 1.1 Beta 2 but the darker nights typical of Fellout did not make it in originally. Hattix has made some changes to Fellout and I think that they have been implemented in the current FOOK2 Hotfixes but I still run the latest version of Fellout after the FOOK2 plugins. The Fellout DLC plugins are fully integrated in FOOK2 1.1 Beta 2 so you would just need the main Fellout plugin if you wanted it. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 2, 2011 Share Posted January 2, 2011 well, i guess that explains why i don't recall FOOK having Fellout :biggrin: and yeah, BoE is another alternative to FOOK or FWE, and it just depends on which you would like to usepersonally, i have FWE, and wouldn't replace it with another one, but that's just mebesides, there may be patches for combining these, that i just don't know of (i haven't played FO3 in a while, so i missed a lot of knowledge about the modding scene and all) so, my best suggestion to you is to read through the mod pages again, and decide which of these mods fits you the most, and how many of these you would like to usethen go and search for patches for the mods you have chosen, and see if you can find anyif not, you could either try the game without the patches (which would probably mean a very unstable game) or settle for only one of these (which may not be as much fun, but will surely make the game run better) Link to comment Share on other sites More sharing options...
nisen Posted January 3, 2011 Author Share Posted January 3, 2011 (edited) FWE's a no go, I really cant figure it out, and just seems like every immersive elements rammed down your throat and every penalty means losing the ability to run/fast travel. Id like to think about food, drink, sleep every few hours to improve immersion, but this mod seems to be constantly adding new penalties, and cant find a way to stop and check whats causing them specifically. Edited January 3, 2011 by nisen Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 3, 2011 Share Posted January 3, 2011 yeah, FWE is complicated (and that's probably why it's just so amazing) if FOOK doesn't have the system in which you need to eat, sleep and all this, i think the mod is called Real Needs (don't sure if this is the name of the Fallout mod, or the Oblivion mod though) so after establishing that FWE isn't for you, what next??are you going to try BoE, or just enhance your FOOK experience?? Link to comment Share on other sites More sharing options...
nisen Posted January 3, 2011 Author Share Posted January 3, 2011 (edited) yeah, FWE is complicated (and that's probably why it's just so amazing) if FOOK doesn't have the system in which you need to eat, sleep and all this, i think the mod is called Real Needs (don't sure if this is the name of the Fallout mod, or the Oblivion mod though) First should mention im a little lazy after copious Oblivion moding, so havent been following up on all the guides for this stuff. Ok so it seems FWE might be using both RI - Primary Needs and Real Injuries so yea its starting to make sense and still looks complicated. so after establishing that FWE isn't for you, what next??are you going to try BoE, or just enhance your FOOK experience?? Well ive got BOE installed aswell, and will try to work out FWE mechanics now ive got the details, but will start a new game when it all gels, and might try Ahzteks Full Overhaul Mod Compile instead of BoE too Edited January 3, 2011 by nisen Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 3, 2011 Share Posted January 3, 2011 go right ahead just remember one thingthese mods, and other mods that make the game harder, make it incredibly hard for lower leveled charactersso it would be hell to start a new game with such an overhaul in place, so make sure to start on a normal difficulty, and only raise it when you feel you are strong enough for it (it will really be hard, especially at first) Link to comment Share on other sites More sharing options...
Recommended Posts