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FOOK2 impossible to play at night


nisen

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these mods, and other mods that make the game harder, make it incredibly hard for lower leveled characters

so it would be hell to start a new game with such an overhaul in place,

 

thanks, hadnt thought of that, It was a lot like that after installing FCOM Convergence + Deadly Reflex on Oblivion, every oppenent either had devastating skills or full on magic right from lvl 1. Had to lower the difficulty to 40% just to survive, which makes your abilities 200% and theirs 50%.

 

Guess theres no harm in doing the same with fo3. And im also considering Fallout3 Reborn too which sounds like another ballbreaker, and its got primary needs

 

and your qn if ill try to work around FOOK2s night issue, the only work around id go for is if Fellout were removed. A much better idea for a mod would be to make it really dark indoors where theres no stars and moon to light up the night, so you have to use night googles indoors. I did like the Fellout night sky tho

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