TerraMcCloud Posted May 7, 2015 Share Posted May 7, 2015 I decided to make a very simple tweak to the max resistances stat in the skyrim creation kit to increase it from 85 to 999999 just so I could actually have frost immunity on a character(I use a mod someone made for me that gives my character 300% frost resist, don't ask why it is 300%) and I noticed this when testing the tweak mod, nobody would ever cast ice at me, didnt matter if it was Ice Mages, Ice Wizards, Frost Dragons... They would prefer melee over ice magic against me, are the enemies just that smart that they know my character is immune to ice so they never use it? Even disarming an ice mage to make them drop their melee weapon and giving them an ice staff via console still makes them prefer trying to punch me over using the staff. Seriously are enemies just that smart? The reason this is in mod talk is due to the usage of resistance changing mods(300% Frost Resist and Resist Cap changing.) If this is in the wrong part of the forum then the mods are free to move it. Link to comment Share on other sites More sharing options...
Noortje Posted May 7, 2015 Share Posted May 7, 2015 Yep the AI is smart enough to use the most damaging source. Just like it's smart enough to close in when you grab a bow or to switch to ranged when it can't reach you. The only thing the AI is horrible at is staying agressive until you die, shooting the enemy at long range and then hiding will have them go back to being passive instead of them sending out search parties for long periods of time. Link to comment Share on other sites More sharing options...
Staff BigBizkit Posted May 7, 2015 Staff Share Posted May 7, 2015 yes, if you were to change your resistances on the fly, they will immediately respond by changing their spells accordingly - or in case of immunity, change to something that will deal damage. If you want effective immunity to e.g. frost, but still want enemies to cast ice spells on you (in vain but whatever) you would have to use a perk with mod incoming spell magnitude set to 0 for spells with the keyword magicdamagefrost. Link to comment Share on other sites More sharing options...
TerraMcCloud Posted May 7, 2015 Author Share Posted May 7, 2015 well thanks for answering that question, I guess this can be locked now. Link to comment Share on other sites More sharing options...
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