jhelzei Posted May 8, 2015 Share Posted May 8, 2015 I'm making a teleportation spell for use by the player. I want to try to minimize the possibility of breaking quests. Towards that end, I've disabled the spell in locations that fast travel is disabled. However, that really cuts down on the utility of the spell. Instead, I'd like some way to check against the local map's fog of war effect. Is there any way that a script can check the location of an actor against the fog of war? Link to comment Share on other sites More sharing options...
Recommended Posts