Jump to content

Any Plug-in Change Causes Crash


TheNexxusOne

Recommended Posts

Ok, so I have been building an extensive mod now since NV was released. I have just now encountered a strange crash where if I change any value at all in my mod file (even a value I have changed before or a value for an item that does not exist in the game) the game crashes on load or zone. If I revert to my mod file before I changed the last value everything works fine. It is as if the game has decided that the current version of the mod file is ok, but it will not tolerate any further changes, no matter how insignificant.

 

Has anyone else encountered anything like this or have advice? I would really like to finish my mod!

 

Thank you for any assistance.

Link to comment
Share on other sites

is your mod just one plugin??

is it dependent on other plugins??

if it has masters that are esp files, then you need to go through a certain process, otherwise the masters will be removed after every change you make to the file

 

could this be your problem??

 

does it crash in a specific place, or no matter where??

what i mean is, have you tried loading a different save, after making the changes??

because if you load an earlier save, and the game doesn't crash, then it could mean that something in your mod is affecting the specific save that crashes (like a specific quest stage, for instance)

 

but i think it would really help to understand what you mod is (there is no need for details, but at least in general), and which values you have tried to change

Link to comment
Share on other sites

Thank you for the replies. I have answered questions below.

 

What makes it all very strange to me is that I have changed thousands of values already in the GECK and encountered several crash inducing problems. I isolated those problems, undid the changes that caused the crash, and moved on. This time, it does not seem to be any specific change that is causing the crash.

 

For example, if I load my mod plugin as it is right now, it will load up and play no problem at all. If I quit, open the GECK, and increase the weight of the Desperado Cowboy Hat from 0.2 to 0.3 pounds, the game crashes on load. If I revert back to a back up of my plugin before the change, everything is fine. If I then go into the GECK and instead of changing the weight of the hat, I change the name of a weapon and load, the game crashes. The weight of this hat and the names of all weapons are both values that I have changed previous to this crash with no problems at all.

 

This is what I mean when I say that any change at all from this point forward induces the crash.

 

Yesterday, I uninstalled NV, the GECK and my FOMM. I reinstalled all items to see if it would help, and the problem still manifests in the exact same manner. I have incremental back-ups of my plug-in file for every few hours of work. I will try reverting to an earlier version to see if that helps, but I will still worry that it will happen again since I cannot identify any particular cause.

 

Thanks for the advice!

 

1. Is your mod just one plugin?

Yes, it is a single plugin file.

 

2. Is it dependent on other plugins?

No.

 

3. if it has masters that are esp files, then you need to go through a certain process, otherwise the masters will be removed after every change you make to the file.

The only master I am using is the default FalloutNV.esm

 

4. Does it crash in a specific place, or no matter where? What I mean is, have you tried loading a different save, after making the changes?

Yes, it crashes anywhere at all once the crash is present. Once the crash is there, loading any save crashes the game. Even trying to start a new game causes the crash.

 

5. As for what my mod is, it is an extensive overhaul to make the hardcore mode more hardcore and more fun. I found the basic hardcore mode to be far too easy. I also felt that there was a little of the original Fallout atmosphere missing from the world. I am trying to put some of that back in. As for what values are changed, just about everything...Perks, Weapons, Ammo, Abilities, NPC stats, Companion stats, Explosion data, Armor stats, Ingestibles, Crafting Recipies, SPECIAL behavior, and various game settings dealing with timescale, falling damage, item condition degredation...and lots lots more.

Link to comment
Share on other sites

Thank you for the advice on the FNVEdit. I used FO3Edit briefly, and should be able to find my way around with a little work.

 

I just had another thought...could there be a problem with my GECK? Is it possible that the very act of "saving" my plug-in with the GECK is corrupting my plug-in file? Because that is what the behavior seems to indicate.

 

Here are the tests I just ran.

 

1. All of my previous plug-in versions work just fine. I tried several, and they load up with no crash.

 

2. If I make any miniscule change to any of my previous versions and save the plug-in with the GECK, the game then crashes.

 

3. I even did an experiment where I loaded up a working version of the plug-in with the GECK and clicked the save button without changing ANYTHING...game now crashes.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...