Johnrad Posted January 3, 2011 Share Posted January 3, 2011 I am pretty new at modding, but I have been reading tutorials and things were working good.I made an NPC, created some dialog, and created a short "go get this and bring it back" quest. I wanted to make that quest continue by the NPC sending you to a merchant and buy a list of items and bring them back. I created the second NPC, a chest filled with the items I wanted the player to go buy, and then connected the NPC to the chest. I wanted to make it so that the merchant NPC won't talk until the first NPC sends you. As I started on the dialog for the merchant, I went to do a test run and the merchant only had generic greetings and then went to only having the rumors option. I erased all of the merchants dialog and tried to restart simpler.After you bring back the items to the first NPC, I have him give the player a book.The books ID is "001Book."I have the merchants ID as "a1."In the quest, the greeting conditions are set as(GetIsID a1 == 1.00)AND OnTarget(GetIsID 001Book == 0.00)for one and the other one is(GetIsID a1 == 1.00)AND OnTarget(GetIsID 001Book == 1.00)I don't understand why the merchant NPC won't even allow me to give a simple greeting. Any help would be GREATLY appreciated. Link to comment Share on other sites More sharing options...
David Brasher Posted January 4, 2011 Share Posted January 4, 2011 It would be more like: In the quest, the greeting conditions are set as(GetIsID a1 == 1.00)AND OnTarget(GetItemCount 001Book == 0.00)for one and the other one is(GetIsID a1 == 1.00)AND OnTarget(GetItemCount 001Book == 1.00) Link to comment Share on other sites More sharing options...
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