SpazmoJones Posted May 8, 2015 Share Posted May 8, 2015 I've found the function UITurnOverlay.IsShowingXComTurn which I thought would do the trick, but it's returning FALSE during the player's turn. Is there another way to tell if the player or AI is currently in control of the game? I want to be able to display something on screen based on who's turn it currently is. Link to comment Share on other sites More sharing options...
wghost81 Posted May 9, 2015 Share Posted May 9, 2015 XGBattle.IsAlienTurn Link to comment Share on other sites More sharing options...
SpazmoJones Posted May 9, 2015 Author Share Posted May 9, 2015 XGBattle.IsAlienTurnThanks, it seems obvious now. I wonder how I missed that the first time. :) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 10, 2015 Share Posted May 10, 2015 False negatives are the juicy premise of toggling conditions -- indeed! And i thought... the "ALIEN ACTIVITY" (along with its cute animated Font stuff) banner shown across the screen was the most useful HUD cue ever designed, i'll have to revise my opinion. ;) Link to comment Share on other sites More sharing options...
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