Jump to content

How to tell if it's the players turn or not


SpazmoJones

Recommended Posts

I've found the function UITurnOverlay.IsShowingXComTurn which I thought would do the trick, but it's returning FALSE during the player's turn. Is there another way to tell if the player or AI is currently in control of the game? I want to be able to display something on screen based on who's turn it currently is.

Link to comment
Share on other sites

False negatives are the juicy premise of toggling conditions -- indeed!

 

And i thought... the "ALIEN ACTIVITY" (along with its cute animated Font stuff) banner shown across the screen was the most useful HUD cue ever designed, i'll have to revise my opinion. ;)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...