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Mod issues for a noob


SoulOfLost

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I'm having an issue where I can't seem to use a vendor/trader without crashing to my desktop when I hit 'accept' after making a transaction. It appears to be related to Mart's Mutant Mod as it stops happening when I turn that one off. However, I would like to use this mod and I am looking for some help in getting it running.

 

I am using ArchiveInvailadtion, FO3Edit and even used FO3MasterUpdate, and use FOMM for my load order. This is as much as I have puzzled out. I admit I'm usually lost if anything like this is beyond the KISS stage.

 

Load order, if needed:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Alternate Start - Roleplayers.esp

GalaxyNewsRadio100[M].esp

RaiderPittArmor.esp

AnyArmorFollowers.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

Action_Boy_hacking.esp

Bare Essential Clover.esp

100% Force Lock Chance.esp

plookout_difffix.esp

PointLookout-nofiring.esp

NoKarmaCheckToBuyClover.esp

A1_The_Naked_Gun_by_Oppaiko.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

Tailor Maid ZETA.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Merged.esp

 

 

FOOK2 v 1.0 and MMM RC61 are the versions I am using.

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Reordered with BOSS gives me:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Alternate Start - Roleplayers.esp

GalaxyNewsRadio100[M].esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

Tailor Maid ZETA.esp

Action_Boy_hacking.esp

RaiderPittArmor.esp

AnyArmorFollowers.esp

Bare Essential Clover.esp

100% Force Lock Chance.esp

plookout_difffix.esp

PointLookout-nofiring.esp

NoKarmaCheckToBuyClover.esp

A1_The_Naked_Gun_by_Oppaiko.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Merged01032011A.esp (Rebuilt merged patch with FO3Edit)

 

 

The following wasn't in BOSS so I manually moved them to where it was suggested by the MMM readme:

Action_Boy_hacking.esp

RaiderPittArmor.esp

AnyArmorFollowers.esp

Bare Essential Clover.esp

100% Force Lock Chance.esp

plookout_difffix.esp

PointLookout-nofiring.esp

NoKarmaCheckToBuyClover.esp

A1_The_Naked_Gun_by_Oppaiko.esp

 

 

Still having the same issue though.

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Don't know what the problem could be with MMM since I am not aware of MMM editing any vendors. I will look and see if it does...

 

There are edited traders with your tougher trader esp. Only thing I could find. I would try it without that option. Also I have not used or heard of a few of your mods like A1_The_Naked_Gun_by_Oppaiko.esp or 100% Force Lock Chance.esp. I would check to see if there are any conflicts with those and MMM, though I can't see how this would cause your vendors to crash. ???

 

I once had a problem with vendors crashing when accepting payment for some items that I added scripts to. I had scripted them kinda messily so it would crash when buying multiples, but not singles. I'm curious to know if you experience the crash any time you buy anything. Like, try buying just one thing, does it crash then too?

 

Sucks that MMM is causing the errors, it's a great mod and I have experienced many bugs and crashes with mods, but never with MMM. Have you tried reinstalling the mod, and resting for 3-6 days (I think resting for a long time is supposed to refresh MMM's settings)?

Edited by Daecat
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A1_The_Naked_Gun_by_Oppaiko.esp or 100% Force Lock Chance.esp have no effect on vendors I am aware of. One is new perks, the other just gives a chance to force a lock for those of us who don;t like the lock pick minigame.

 

The game crashes on any buy attempt, regardless of amount.

 

Tried resting a week and still had the same issues.

Edited by SoulOfLost
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I disabled everything except the Fallout3.esm, and the MMM esp and esm and everythig worked fine.

 

Add in anything else and I have the same problem. Doesn't seem to matter what mod or DLC it is.

 

Would an earlier version of MMM work better by any chance?

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