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New Armor Problem


TheCutSnake

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I have made armor that looks like robocop.

 

It looks fine in Nifskope and GECK preview.

 

It even looks fine when you add it into GECK.

 

http://img706.imageshack.us/img706/1440/meshf.jpg

 

 

However, once I put it on somebody, each section turns horizontal for some reason.

 

http://img707.imageshack.us/img707/5606/meshbad.jpg

 

 

 

I have spent a whole day trying to fix this problem and I know it is something simple that I am doing wrong.

Any help would be much appreciated as I plan to put this mod on Fallout Nexus asap.

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I thought I did, but it doesn't look like it hey, ;)

 

I parented each section to an armature then weight painted it.

 

The one thing I couldn't do: in the tutorial I used there was mention of shading properties on export; when I exported, there were no such options.

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Hi!

 

Ok U gotta make sure u have the latest version of the nifscripts.

 

U got your game buttons along the bottom and click fallout 3 one.

Left side on armors u can strippify em and stich the strips.

Middle part u can ignore. The shader options are on the right hand column.

go for the zbuffer test, shadow map, empty, and unknown 31 options.

Then make sure u got use bsfadenode turned off and export dismemberment turned on.

The buttons that are loking darker is the ones thats turned on.

the lighter ones are turned off.

 

Whenever you want to change the shader flags on nifskope tho its easy also.

U can go to the bsshaderpplightingproperty and in the block details part you can click the list of the options and get all of em with a checkbox to select em each.

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Thanks for the tip, baduk.

 

Went ahead and updated my nifscripts, which required other updates etc...

 

Unfortunately, that did not fix my problem.

 

For some reason, all items below the belt are turned forwards 90 degrees and all above are turned backwards 90 degrees. (or thereabouts)

It's a wierd issue that I may have to sleep on as it's getting late.

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After fighting it for 2 days, I finally decided to try it with another skeleton.

 

Voila!!!!!

 

Apparently something was wrong with the one I used, or at least that's what I am thinking.

 

Thanks all for the help, at least now my Blender is updated.

 

Mods feel free to remove this thread as I am hopeful nobody else will have this issue. ;)

Edited by Cut Snake
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Hi!

 

Glad u fixed your problem.

 

I think lots of people have had this issue cause i have heard baut it before.

 

Its good to have the thread remain for future reference of people!

 

U even provided a screenshot to show what the issue may look like.

 

Infact last time i had a screwed up mesh problem that is like your one it was from making something for oblivion instead of fallout.

I sure did try using a different skeleton. It was infact my texture compression was not the right kind.

 

I try to remember to suggest using another set of bone markers as a potential solution next time!

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In that case, here is what I did.

 

I went to an earlier saved version when I had the mesh posed but not attached to the skeleton.

 

I deleted all but the mesh and exported it.

 

I closed blender, opened a new one. I imported the mesh and another skeleton.

 

I then parented the mesh to the skeleton and weight painted in the usual fashion.

 

Happy now. :D

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