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Compatibility


Myst42

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I made a hair compilation .esp for normal races, now i want custom races to use my compilation's hairs and not their own hairs because they are duplicates (dont really care if i have to create and add all my hairs again for each custom race)

 

I have at least 5 custom races esps and some of them are compatible with my compilation; is only after i tried to change them that they become incompatible; the changed ones overwrite all my custom hairs so normal races have now nothing but normal hair

 

So if the original race esps are compatible with compilations, how is it done? (specifically my first race is lineage II elves)

 

the question is: how can i make compatible race esps?

 

Somebody please respond me if you know

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since the races are esp files, and not esm files, they wouldn't really become masters in the normal way

so you have to make them masters for your mod, otherwise all you will get is the original, unchanged plugin (or if you removed hairs from them, you'll just get the original hair styles)

 

just follow this tutorial (you should really use the Esmify\Espify option)

then you will be able to make changes, and they will be saved properly, and all the resources will be loaded properly as well

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So if i get this right according to the tutorial, i should make the compilation a master file (esmified) and edit the race plugin using both oblivion.esm and the esmified compilation as masters and only then the race would use them and be compatible with my compilation?
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i wouldn't do this the way you said

i think i would have made the race the master for your plugin, and made the changes on your plugin

then again, i don't know which method is better

but generally, yes, this should work just fine

 

give it a try, but before you do, make sure to back up the plugins that you are going to change, just in case

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Just wana make sure what im gonna get before doing it...

im assuming master files don overwrite anything, they are just base content (im thinking this because oblivion.esm doesnt mess with anything)

the way you said i would get an esmified "alpha" race file and a "beta"plugin race file which is the one i'll be modifiying right?

 

If is that so i would have 2 questions

First when is the better editing moment to delete all the extra (duplicated) hairsyles from the race? should i do this first from the future esmified one so the plugin uses it as a master? or should i do this when editing the plugin file?

And second if im gonna get what i said first; can i delete the "master" (alpha) esp file later or will the mod always need both files?

 

sorry for the ignorance..is just that im new to this

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i would recommend making the race plugin as master (in the tutorial it's the alpha) and make all changes to your file (in the tutorial beta)

 

just one point that is very important

only make changes to your plugin

so, don't modify anything in the master (or alpha) plugin

 

the thing is, you want to have your hairs (and only your hairs) when you use your plugin, but if you turn it off, you want the master plugin to be just as it should be, meaning that you shouldn't modify it at all

so to answer your first question, only remove the hairs when making your plugin, not from the master

 

as for the second question, you will always need to have the master file

the master file is the base for your plugin

it's like building a tower without having the ground to build upon, it just won't work :biggrin:

 

i hope this answers both your questions

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Right now its getting more clear

I hope it works

so thanks again for the help! :happy:

its really apreciated

gave you a kudos point

Edited by ElAlquimista
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