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First time PC gamer (switched from PS3 for dragon age)


atomicrabbit

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I was pretty impressed with myself, downloading and installing various mods, all worked great except 1. I downloaded the more hair file and it worked..but somehow, now it doesnt. I checked the files, its still there..why would they no longer be available at creation page? And how do i get them back working again?
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Welcome, atomicrabbit!

 

Any Dragon Age (DA) mod that changes the way the Character Creator (CC) works to make a new Player Character (PC); hair, eyes, tatoos, skin tones, etc., needs to be able to insert values for the slider controls that map to the "looks" that the mod provides.

 

The file that does all this mapping is: "chargenmorphcfg.xml". The CC can only read ONE such file.

 

The authors of CC mods usually provide a "chargenmorphcfg" file (sometimes they just say "chargen" in the readme) for their specific changes. If you have more than one such mod in your "\override" folder... Well, you see the problem.

 

In order to get them to play nicely together, you have to merge all the entries into a single ".xml" that the game can use.

 

You can make the necessary edits manually, but TerraEx's excellent utility: "CharGenMorph Compiler" does it "automagically". :thumbsup:

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Welcome, atomicrabbit!

 

Any Dragon Age (DA) mod that changes the way the Character Creator (CC) works to make a new Player Character (PC); hair, eyes, tatoos, skin tones, etc., needs to be able to insert values for the slider controls that map to the "looks" that the mod provides.

 

The file that does all this mapping is: "chargenmorphcfg.xml". The CC can only read ONE such file.

 

The authors of CC mods usually provide a "chargenmorphcfg" file (sometimes they just say "chargen" in the readme) for their specific changes. If you have more than one such mod in your "\override" folder... Well, you see the problem.

 

In order to get them to play nicely together, you have to merge all the entries into a single ".xml" that the game can use.

 

You can make the necessary edits manually, but TerraEx's excellent utility: "CharGenMorph Compiler" does it "automagically". :thumbsup:

 

you are my new hero, thanks for helping a PC noob.

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