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replace unlock effect with one that lowers lock difficulty?


DMvO1

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Well, I don't know anything about chance, so sorry about that. I will when I figure it out, no worries. Vanilla effects I don't want to affect. Anyways, I'll go with Lyncor, thats a good pattern. My Attempt Very Hard Lock spell does exactly what you say by the way lol. I'll make it in the Alteration guild hall. Thats a good idea :thumbsup: Editing mod now.
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Well, I don't know anything about chance, so sorry about that. I will when I figure it out, no worries. Vanilla effects I don't want to affect. Anyways, I'll go with Lyncor, thats a good pattern. My Attempt Very Hard Lock spell does exactly what you say by the way lol. I'll make it in the Alteration guild hall. Thats a good idea :thumbsup: Editing mod now.

yay!

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Edit: Give it to someone in the Alteration guildhall, I reckon. Is that Cheydinhall?

 

--

 

And on that note - I am now downloading Vampire Hunting - Order of the Virtuous Blood from David's signature... looks great. Also grabbing Verona House Bloodlines, which he linked to. Thanks!

 

Back on topic - I like the idea of a Very Hard Lock converting down to a Medium one instead of an Easy. Bear in mind though that players are likely to just subsequently use Open Medium Lock on it. Is there a way that you could block this from happening?

Yep. I set it one higher than it can unlock. (Average opens up to 41; I set hard to lock it at 42)

As mentioned earlier, it seems important to have the spell "mark" the door/container as having already been decreased so that it can only be altered once. Otherwise you could cast Attempt Very Easy Lock 5 times on any lock to open it. Broken! If you can't open it by magic, you need to do it the old fashioned way ;)

Mentioned above.

 

Possible pattern:

 

  • Attempt Very Easy Lock --> Opens Very Easy + Decreases harder locks by 1
  • Attempt Easy Lock --> Opens Easy + Decreases harder locks by 1
  • Attempt Medium Lock --> Opens Medium + Decreases harder locks by 2
  • Attempt Hard Lock --> Opens Hard + Decreases harder locks by 2
  • Attempt Very Hard Lock --> Opens Very Hard, no additional effect. As Vanilla, maybe with luck component - either succeeds or doesn't. (If you can open VH locks by magic it doesn't make sense to decrease the lock difficulty)

 

The best option would be to include an .ini file where these things can be edited by the player so they can choose their own settings. Are you up to that, LordFrostcraig?

Nope. :P I don't do .ini files... as in I don't know how. If its a matter of quest scripts, then probably but.. not for now :thumbsup:

I answered in the quote :P

 

Anyways, you can find it here:

http://www.tesnexus.com/downloads/file.php?id=36442

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Edit: Give it to someone in the Alteration guildhall, I reckon. Is that Cheydinhall?

 

--

 

And on that note - I am now downloading Vampire Hunting - Order of the Virtuous Blood from David's signature... looks great. Also grabbing Verona House Bloodlines, which he linked to. Thanks!

 

Back on topic - I like the idea of a Very Hard Lock converting down to a Medium one instead of an Easy. Bear in mind though that players are likely to just subsequently use Open Medium Lock on it. Is there a way that you could block this from happening?

Yep. I set it one higher than it can unlock. (Average opens up to 41; I set hard to lock it at 42)

As mentioned earlier, it seems important to have the spell "mark" the door/container as having already been decreased so that it can only be altered once. Otherwise you could cast Attempt Very Easy Lock 5 times on any lock to open it. Broken! If you can't open it by magic, you need to do it the old fashioned way ;)

Mentioned above.

 

Possible pattern:

 

  • Attempt Very Easy Lock --> Opens Very Easy + Decreases harder locks by 1
  • Attempt Easy Lock --> Opens Easy + Decreases harder locks by 1
  • Attempt Medium Lock --> Opens Medium + Decreases harder locks by 2
  • Attempt Hard Lock --> Opens Hard + Decreases harder locks by 2
  • Attempt Very Hard Lock --> Opens Very Hard, no additional effect. As Vanilla, maybe with luck component - either succeeds or doesn't. (If you can open VH locks by magic it doesn't make sense to decrease the lock difficulty)

 

The best option would be to include an .ini file where these things can be edited by the player so they can choose their own settings. Are you up to that, LordFrostcraig?

Nope. :P I don't do .ini files... as in I don't know how. If its a matter of quest scripts, then probably but.. not for now :thumbsup:

I answered in the quote :P

 

Anyways, you can find it here:

http://www.tesnexus.com/downloads/file.php?id=36442

you didn't really say what it does in the description, lol

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