johnskyrim Posted May 9, 2015 Share Posted May 9, 2015 Currently I am working on a weapon mod that requires two visual effects but I can't for the life of me figure out how to get them applied at the same time. I have tried many different solutions and nothing seems to work. I know there is a limitation with the engine, but I've seen actors have multiple effects, so theoretically, it should be possible somehow. This is what I've tried so far: - Merging nifs (manually copying across nodes and renaming to keep file structure the same, some failed to copy due to missing links)- Making two separate magic effects and putting them into an enchantment effect (doesnt work because only the first is read)- Using an edited casting art to apply the effect (works visually but won't align to the weapon) I noticed there are some scripts that can apply a magic effect. I've tried to play around with it, however nothing shows up at all. There is also one that allows multiple effects. It makes me wonder, would it be possible to add an extra effect through scripting? even if it's SKSE? I don't know much about scripting for Skyrim, something that can link to an additional nif? Any help on this matter would be greatly appreciated. This is pretty much a wall for this mod :X Link to comment Share on other sites More sharing options...
FrankFamily Posted May 11, 2015 Share Posted May 11, 2015 I don't think you can add two shader/art enchantment effects to the same weapon, i think you can play various hit fx so that may be the actors with multiple effects you mean, but not the enchant art/shader as far as i know.No idea if scripting would make than posible.The only think i can think of is putting one of the effects on the weapon itself and the other normally in the enchantment.Not sure if it would work properly or how hard would it be but since you can animate a weapon : http://www.nexusmods.com/skyrim/mods/40775/? when you sheath/unsheath then i guess you can also add one of the effects that way and it will play and stay on when you unsheath and dissapear when you sheath just like enchantment shaders. Link to comment Share on other sites More sharing options...
johnskyrim Posted May 14, 2015 Author Share Posted May 14, 2015 That's what I had to end up doing, physically putting one of the enchants on the weapon nif itself and another as an effect in the CK. Such a pain in the neck having to copy over awkward particle nodes, I wish we had access to something better for using them :\ Link to comment Share on other sites More sharing options...
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