Jump to content

rural landscapes mod


DMvO1

Recommended Posts

I had an idea for a pretty extensive mod that would make the landscape of cyrodiil more farmy and varied. I mean seriously, where do the people get there food? And besides, you'd think there would be a lot of subsistence farming. But the focus is mainly aesthetic, making the game look more rural and pretty. Here's an outline of what I have planned for different regions:

colovian highlands: a lot of hunting, some small subsistence farms and a larger farm outside chorral. sheep.

gold coast: mostly open wheat fields and nomadic herders with big herds of sheep and herding dogs.

west weald: move one of the vinyards because if the wines are supposed to be different they shouldn't be right across the street from eachother. replace the moved one with a regular vegatable farm and add more of those.

heartland: chock full of communal subsistence farming, lots of chickens and villages collectively keeping one or two cows.

blackwood: the people here would mostly eat rotissery rats, which are already in the game. i would add a lot of rats running around and it's implied that they catch them. maybe add traps? that would be mostly by bravil, and leyawiin would have a spice farm or maybe some, and there would be traders bringing spices to the imperial city. of course there would be some that aren't shipped, either because they're only popular or even tolerable to certain beast races (catnip?) or the imperials don't know about them or don't think they like them.

great forest: not changed

jerall mountains: mostly meat farms, would research what historically has been eaten in cold regions because what comes to mind is ludafisk in norway and narwhal in alaska. if the jerall mopuntains are supposed to be perpetually frozen it might be harder to figure something out.

nibenay basin: not sure, haven't played the game for a while and don't remember that part vividly. as i recall it's just grass and trees and stuff but i'm going to use unique landscapes as a base so that might change things. prolly similar to the heartlands but maybe some spice farms as you get further south.

nibenay valley: nvm, spice farms go here. maybe also chickens?

valus mountains: again, i don't remember this part vividly. might look to morrowind's farms for inspiration but it depends on what unique landscapes has done with the place.

 

like i said i would use unique landscapes as a base and i might need some help with different bits. for example i'm not sure about lod, i think i would need to add lod object for blocks of wheat field which would probably be a row of planar meshes in either direction with a texture of blades of wheat. sort of like the wheat block in minecraft. i would probably also integrate parts of npc's with jobs as resources (animations mostly, maybe scripts) i would also integrate existing npc's into this mod, script-wise. for example bandits might steal food or maybe do some farming of their own, and highwaymen might be desperate farmers (kind of like the premise of onibaba but not specifically) and the townspeople, especially the poorer ones would probably become farmers who visit town every once in a while, and there would be more of them. i also had an idea that makes the guards less different from normal npc's and gives them activities to do when they're not on duty. maybe i would integrate that into this. i was even thinking of replacing them with concerned citizens but hat would probably take place in some cities more than others. there would be new food items too, with different ones to reflect each region's food tendancies. overall it would give cyrodiil a more diverse and pretty landscape instead of just forest, snow and gold coast, and it would add more immersion and probably make the gameworld more lively with the scripts. more travellers. so tell me what you think if you have any feedback. i would probably make compatibility plugins and welcome others to aid in that process. the unique landscapes compatibility mods might work or be able to be adapted to it but idk.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...