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hi, anyone with caravan pack wanna help me?


Synpathy

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Hi community people =]

I'm new to modding, really new, i created a player home mod based in a partially collapsed tunnel. I've been using it for a few weeks without issue so I thought to share it. Turns out I think I made a very fundemental mistake early on in the process. Forgetting to disable the caravan pack in GECK.

This is my first mod ever, I thought i'd screw something up. Sigh.

Anyways, after uploading people had issues straight away, the mod is crashing. Its either a conflict, im checking that out, or mostly likely, cause i left the caravan pack enabled.

If there is any helpful person about with the caravan pack pre-order dlc from steam who has a couple of minutes to see if the mod runs on their machine i would be really thankful and ofcourse give credit where its due once i get the mod back working fully.

 

http://img269.imageshack.us/img269/5602/exterior1.jpg

 

 

Thanks so much!

 

The original file is attached to this msg.

 

Synpathy

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If the mod is using the cravan pack as a master, only people with that pack will be able to load the mod. Everyone else will probably get a ctd.

To prevent this problem, you might wanna try turning your mod into a master itself using TESnip.

 

Edit: After testing, I was able to load your mod wiith and without the caravan pack loaded. If the problem is with the house itself we'll need to know where it is so we can check it out

Edited by FutureVisions
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Thanks for taking the time to check and the ideas guys. I've tried opening it in fnvedit, its giving a fatal error:>

 

Fatal: <Exception: FormID [00160C43] in file FalloutNV.esm refers to master file FalloutNV.esm which has not been assigned a global load order>

 

So until I fix this error I cant see me being able to clean up the master lists.

I am complete noob at all this.

Synpathy

 

 

p.s. The house is located between 188 and Boulder city station. I really should have mentioned that earlier. sorry!

Edited by Synpathy
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Normally, when you open the GECK, no boxes are checked. The pre-order DLC packs come with a ".nam" file that ensures the DLC mod is always checked (when you start FNV, or the GECK, etc). If you leave it checked in the GECK, your mod will depend on the DLC as a master.

 

IE, if you start a new mod, you tick FalloutNV.esm only usually. But since the DLC is already checked because of the .nam file, it adds FalloutNV.esm and the DLC pack as masters. You have to untick the DLC before you load the mod in the GECK every time to prevent that from happening.

 

Or, you can remove the .nam file and the respective DLC will no longer be auto-ticked anywhere. Although, Steam may try to re-download the file over and over if FNV is set to auto-update.

Edited by Ez0n3
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