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How to prevent Clutter going frenzy?


Loneshade

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Ok, thing is this:

working on my interior, I try drop some useable clutter (bottles, books, guns, etc.) on shelves and tables.

 

Now if I pick up some of that stuff in game, all nearby parts are going into a frenzy: Bottles fall through the floor and down from the roof again, riffles jump up and down until they come to rest in a new spot, items start pushing each other around,...

 

--> how can I prevent this from happening?

 

I've dropped 4 whiskey bottles on a shelf - so not a huge amount really - but they still affect each other unless like 5m apart!

Any helpful hints how to avoid this are definetely most welcome!!

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When you play the base game with no mods, and go into a room with this type of clutter, does it behave the same way? Are you using clutter items from the base game, or your own items? Items are supposed to move a little; this is called "havok simulation". Unless you have made your own items with unusually large collision boundaries, the base game should act the same way.
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hmm, I'm using default vanilla clutter.

Ocationally I notice a similar effect in vanilla game but very rare and to a low level of effect.

 

Pretty sure it's something geck/placement related, as its a one-time only effect:

 

It's like everything is aligned neatly in geck - looks good, items are about as far from each other as they are big (so pretty far).

Once I move a single such item in game, all other items around act as if they had been touching it, moving away in frenzy.

Once they settle everything is fine again.

That said, piling the objects manually that close in game is not an issue.

 

That said, I've downloaded quite a few mods by now showing a similar problem, yet seems they didn't mind it.

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That's havok for ya.

If you create new forms but don't give them names, you should be able to place them without them moving. You won't be able to pick them up either, though.

Alternatively you could create new static objects using those meshes to get the same effect.

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still checking into it... as said, I only use vanilla items there. It's not that the objects behaving different as such either, but as if they are unhappy with their initial placement. Only idea I have atm is it might relate to some resized furniture in the room (as opposed to that, the bottles etc. placed are normal size) - but maybe that messed some colission boundaries? not sure yet. I'll post in case I figure it out - in the meantime more hints and ideas are welcome!
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