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Can't Install Processer Widget into Robco Mainframe


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I was doing the Wasteland Survival Guide quest, and I have the Robco Facility quest as the last objective for the quest. However, when I go up to the mainframe, I'm presented with the options to activate the mainframe or hack (auto) the mainframe (as is normally done, in FWE), without the option to install the widget. I would like to avoid having to completely redo the wasteland survival guide. Is there a way to either reset the mainframe or reset the Robco Facility portion of the quest? From what I can tell from digging around in the quest scripts, this is caused by a variable in one of the scripts referenced by the quest being set to an incorrect value - is there a way to change a variable through the console using the bat command?

This is the script that I think is causing the problem:

 

 

scn MS03RobCoMainframeTerminalScript

short MainframeInteract		;Has the player interacted with the mainframe? 0 = no, 1 = yes
short Button				;What button did they choose on the message? 0 = "leave it alone", 1 = "place the observer"
short MainframeTerminalActive	;Has player placed the Telemetry Unit? 0 = no, 1 = yes

;Settings
short AgainstRobots		;is the RobCoRobots faction an enemy of itself? 0 = no (ally), 1 = yes
short AgainstPests		;is the RobCoRobots faction an enemy of RobCoPests? 0 = no (neutral), 1 = yes
short AgainstPlayer		;is the RobCoRobots faction an enemy of PlayerFaction? 0 = no (ally), 1 = yes

BEGIN OnActivate
	if IsActionRef player == 1

		if (MainframeTerminalActive == 1)
			Activate ;player has already installed Telemetry Unit, show the terminal
		elseif (MS03.MS03c2 == 1 && player.getItemCount MS03TelemetryUnit >= 1)
			;show the option messagebox
			ShowMessage MS03MainframeChangeMsg
			Set MainframeInteract to 1
		else
			;Show an unusable message
			ShowMessage MS03MainframeBrokenMsg
		endif

	endif
END

BEGIN GameMode

	if (MainframeInteract == 1)
		set button to GetButtonPressed
		if button > -1
			set MainframeInteract to 0
			
			if (button == 0)
				ShowMessage MS03MainframeChange0Msg
	
			elseif (button == 1)
				player.RemoveItem MS03TelemetryUnit 1
				ShowMessage MS03MainframeChange1Msg
				
				;Set faction numbers
				set AgainstPlayer to 1
	
				;Activate the terminal and light up the room
				set MainframeTerminalActive to 1
				playgroup forward 1
				RobcoMainFrameMist01.enable
				RobcoMainFrameMist02.enable
				RobcoMainFrameMist03.enable
				RobcoMainFrameMist04.enable
				RobcoMainFrameLight01.enable
				RobcoMainFrameLight02.enable
				RobcoMainFrameLight03.enable
				RobcoMainFrameLight04.enable
				RobcoMainFrameLightSource01.enable
				RobcoMainFrameLightSource02.enable
				RobcoMainFrameLightSource03.enable
				RobcoMainFrameLightSource04.enable
				RobcoMainFrameLightSource05.enable
				RobcoMainFrameLightSource06.enable
				RobcoMainFrameLightSource07.enable
				RobcoMainFrameLightSource08.enable
				RobcoMainFrameLightSource09.enable
				RobcoMainFrameLightSource10.enable
				RobcoMainFrameLightSource11.enable
				RobcoMainFrameLightSource12.enable
				playSound AMBElevatorMonumentPowerUp
				
				;set robots to active AI, but not allied with the player
				Robco01EmployeeA.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeB.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeC.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeD.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeE.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeF.activate MS03RobCoMasterTerminalREF 1
				Robco01EmployeeG.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeA.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeB.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeC.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeD.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeE.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeF.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeG.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeH.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeI.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeJ.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeK.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeL.activate MS03RobCoMasterTerminalREF 1
				Robco02EmployeeM.activate MS03RobCoMasterTerminalREF 1
				Robco01TurretA.activate MS03RobCoMasterTerminalREF 1
				Robco01TurretB.activate MS03RobCoMasterTerminalREF 1
				Robco01TurretC.activate MS03RobCoMasterTerminalREF 1
				Robco02TurretA.activate MS03RobCoMasterTerminalREF 1
				Robco02TurretB.activate MS03RobCoMasterTerminalREF 1
				Robco02TurretC.activate MS03RobCoMasterTerminalREF 1
				Robco02TurretD.activate MS03RobCoMasterTerminalREF 1
	
				;Progress quest
				SetObjectiveCompleted MS03 80 1
				SetObjectiveDisplayed MS03 84 1
				SetObjectiveDisplayed MS03 88 1
				Set MS03.MS03c2 to 2

			endif

		endif

	endif

	if (MainFrameTerminalActive == 1)
		if (isAnimPlaying == 0)
			playgroup backward 2
		endif
	endif

END

 

 

The script's ID is 0005A707.

 

Here are my mods:

 

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
StreetLights.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
dD - Enhanced Blood Main.esp=1
BetterGamePerformance.esp=1
RCmarketNoFire.esp=1
RC Stairwell fix.esp=1
FogRemover.esp=1
CASM.esp=1
megalight.esp=1
01LessRudeCompanionFiringdialogue.esp=1
Overhead3PCamera.esp=1
DogmeatWhistlev2.esp=1
KillableChildren.esp=1
Tenpenny Tower Alternate Endings.esp=1
RadioTenpenny.esp=1
RealFragGrenade3.esp=1
GNR Enhanced.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional VATS Halftime.esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Fellout-Full.esp=1
FollowersPack.esp=1
TiesThatBind.esp=1
RemoteControlCompanionsPlus.esp=1
Commandheadsetrename.esp=1
MergedPatch.esp=1

 

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