drithius Posted May 12, 2015 Share Posted May 12, 2015 (edited) This is my first time running through FNV with an ENB and, so, I've been correcting ENB-Mesh bugs as I find them by using the "update tangent space" trick. However... this particular bug has me stumped. it only happens with kerosene-style lamps and only if I'm looking through a scope with a Nightvision imagespace (either from the scope or other means). Now here's the real interesting part: if I'm not looking at the lamp when I begin using the scope and only pan to the lamp afterward, there is no flare-up. In addition, it doesn't flare-up if I'm looking at the lamp from more than, approximately, 20ft away - but this varies based on FOV. Does anyone have ideas on this? The mesh in question is Dungeons\Caves\Lamplight\lamplightlamp.nif http://www.image-share.com/upload/2944/33.jpg Edited May 12, 2015 by drithius Link to comment Share on other sites More sharing options...
drithius Posted May 14, 2015 Author Share Posted May 14, 2015 Also happens with meshes\landscape\plants\nvfungusstalk02.nif It seems to be some kind of bug with the interaction between a scope overlay and NVG imagespace (while using ENB). Link to comment Share on other sites More sharing options...
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