Okralord Posted May 12, 2015 Share Posted May 12, 2015 Hey I hope I put this in the correct place! I began modding Skyrim about 6 months ago because I wanted to add armor and weapons to Skyrim from other games. After taking the long journey to understanding how modding works, I've been able to make a few mods. One of the biggest criticisms I've received is that my weapon and armor mods are "just retextures" of existing objects. The only reason I've done it this way is because I haven't figured out how to link a texture to a mesh on a custom made object. I'm hoping someone here is willing to take a little time to help me understand how textures and meshes relate. Believe me, I've looked through stacks of tutorials and it just hasn't clicked yet. Thanks! - Okralord Link to comment Share on other sites More sharing options...
nhackett Posted May 13, 2015 Share Posted May 13, 2015 (edited) i actually have a tutorial on that i put up as a Steam guide. Here is a link. http://steamcommunity.com/sharedfiles/filedetails/?id=211267339 as long as you use blender, i can do my best to help walk ya through stuff Edited May 13, 2015 by nhackett Link to comment Share on other sites More sharing options...
Okralord Posted May 13, 2015 Author Share Posted May 13, 2015 Thank you! I will check it out and let you know how it goes. Link to comment Share on other sites More sharing options...
Okralord Posted May 15, 2015 Author Share Posted May 15, 2015 On 5/13/2015 at 3:19 AM, nhackett said: i actually have a tutorial on that i put up as a Steam guide. Here is a link. http://steamcommunity.com/sharedfiles/filedetails/?id=211267339 as long as you use blender, i can do my best to help walk ya through stuff Looks like there are a few "holes" in the tutorial. The first one I see is under the "Modeling in Blender" section. Link to comment Share on other sites More sharing options...
nhackett Posted May 16, 2015 Share Posted May 16, 2015 (edited) You need to make a UV map, paint your textures on it, save it as a .dds file and link the mesh and texture with Nifskope. All covered in the guide. As for the 'holes' you need to be more specific. I don't know how to improve it if you only tell me it is missing something. I'll walk you through it key by key, click by click, but I need to know exactly where you are getting stuck. Edited May 16, 2015 by nhackett Link to comment Share on other sites More sharing options...
Okralord Posted June 13, 2015 Author Share Posted June 13, 2015 So it looks like some of the HTML formatting is messed up on the page. In the paragraph right after describing how to divide the elongated cube into 50 sections, there seems to be some loose code bleeding through. Here's a quote of the text. I don't know what instructions come in there so I have the cube split into 50 sections, but I don't know what happens next lol. thanks for the hlap. "[previewicon=1997999;sizeOriginal,inline;prop edit.jpg][/previewicon] or by hitting 'ALT+O'. Hit 'G' to grab and move the face." Link to comment Share on other sites More sharing options...
nhackett Posted June 17, 2015 Share Posted June 17, 2015 it should be a picture of the proportional editing tool. the menu looks kinda like an O and a ^ next to each other in box. you can turn it on in the menu or just hit alt + O to turn it on and off. when i load the page the picture loads, but i might have it saved as some goofy format ill take a look at it later Link to comment Share on other sites More sharing options...
Okralord Posted May 3, 2016 Author Share Posted May 3, 2016 I've been tinkering with modeling for Skyrim again and still haven't been able to export a mesh from Blender to Nifskope with the uv textures intact. Any advice?Sorry for the loooooong mia. I've been moving and it takes a lot of time lol. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted May 3, 2016 Share Posted May 3, 2016 I found this tutorial to be very helpful: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1#Add_a_UV_map If you read the complete tutorial it explains everything in the process, but I linked you to the UV and texture bit. You can have a look at the rest if you want... :) Link to comment Share on other sites More sharing options...
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