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How do you remove Imperial City from Distant View


SgtBarnes123

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Hi, I am enjoying Oblivion with several mods including RAEVWD (viewing when distant). My pc is a 3.4e pentium 4 with a HD3850 AGP card.

 

I would like to know how to remove the Imperial City from view as it is causing a large fps drop when looking towards it from the Colovial plains.(Kvatch, Skingrad). I would basically like to do the opposite of what RAEVWD did for all the ruins and forts etc. Does anyone know how to remove the imperial city from distant view?

 

Any help would be appreciated.

 

P.S. tried removing all the meshes that have ImperialCity or IC in them, but it hasnt done anything. I can still see the city.

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Err... wow O.o

For one: The actual meshes for the city are not the LOD meshes. Those are an entirely different thing. Also: If you want to make something disappear from the map, you have to create an esp and delete it from the cell. Because just deleting meshes will make the game crash, since the information that there SHOULD be meshes there is still in the game and that's not the way to do this.

And then there's the fact that the game runs with BSA files, so unpacking the BSA file and deleting the meshes then doesn't really do a thing, since the BSA files are still there. So if you just deleted unpacked vanilla meshes and did NOT delete them in an activated esp file, the game doesn't care much. I am almost sure that you can't delete the vanilla city meshes at all. If there was a way to do that, I'd strongly advice against it. The game depends on these meshes and deleting tham will most likely make your game go boom.

 

If you really want to go through with this, I'd advice you to read a bit about LOD and look at the different LOD mods out there. Deleting meshes is not the way to handle this.

Edited by chakaru11
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That's not what's causing your slowdowns.

 

RAEVWD is causing it because from Colovia and Anvil, you have practically the whole game's dungeon exteriors being put through your memory.

 

 

What you should do instead is go through all the folders that RAEVWD installed to, find anything with a _far in the name, and delete some of them. I recommend deleting every rock _far nif. It's really kind of dumb to see every rock from far away. This will free up a lot of your framerate. Then delete alyied ruin exterior parts with door, stairs, or statue in the name. These are things that really don't need to be seen from a distance. The purpose of RAEVWD distant is to let you know what kind of stuff is ahead of you. You can tell there's a fort ruin ahead of you without having to see every little crumbling, knee-high wall near it too. Be creative. Make RAEVWD into OPTVWD - Only Practical Things Visible When Distant.

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If you properly install RAEVWD you have no need to dig through folders and delete stuff you don't want. The RAEVWD archive is setup to be modular so you choose exactly what you want and omit the others. If you use BAIN, everyone should since it's easily the best and most functional installer, you'd see this. However if you are still stuck on using OBMM and OMODs there are installation scripts available.
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Even installing it manually it's modular. That's why the archive contains 12 folders named appropriately. So if you pay the slightest bit of attention and read the installation section of the ReadMe then proper installation is quite simple really.

 

-Of course you must install the 00 Core folder. It's the, well, CORE of the mod.

-If you want ships to show up in distant view, install the contents of the 08 Ships folder.

-Do you want Large Rocks to show up in the distance? Install the 07 Large Rocks folder.

-Etcetera...

 

It's not rocket surgery.

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Whatever. The only mod I've ever installed with a 00 Core folder is Better Cities. What I installed just had a Data folder.

 

If I had seen all those folders, I would have installed what I wanted. I didn't see it that way, so I didn't install it that way.

 

That's not rocket surgery.

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And if you pay "the slightest bit of attention" you realize that what Megatarius was talking about has to be done manually, because neither the folders nor the installer go into that level of detail. There isn't an option to only install the big structural pieces of the Ayleid ruins without also installing the doors and statues, you have to remove that stuff manually if you don't want them.

 

FWIW that will work fine, btw. Install RAEVWD, remove and/or don't install the parts you don't want, then run TES4LODGen. TES4LODGen generates the LOD data based on the meshes it finds, so if you remove or don't install something, it just won't be in the LOD data.

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