cikada11 Posted May 12, 2015 Share Posted May 12, 2015 Hey, I've been working on a mod for a while now and I am not really anyhow new to scripting in GECK by any means but I just can't figure out how to do this one thing. One of the features is abbility to place an object like a furniture in a similar style like wasteland defense does. Where you have a floating marker that follows your crosshair and you can scale rotate the object then place it. I've found a script template that might do something like that but I just don't know how to altogether implement it into the game or what some of that stuff even means. If you know how I can do this or have any suggestions let me know. The script I found: float xangfloat zangfloat xfloat yfloat zfloat playerheightfloat lontbegin gamemode set xang to player.getangle x set zang to player.getangle z * -1 + 90 if xang <= 5 set lont to 1300; you can change this value if you need to else if player.issneaking == 0 set playerheight to 322 else set playerheight to 252 endif set lont to (playerheight*cos xang/sin xang * 0.34118010537042257764) endif set xang to player.getangle x * -1 set x to lont * cos xang * cos zang set y to lont * cos xang * sin zang Activator.moveto player x y 0end Link to comment Share on other sites More sharing options...
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