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Effects of modding a mod?


silkshadow

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I wasn't sure if this should be posted here or in the tech support forum but, as its modding oriented, I thought this was the correct forum. Apologies if I was wrong. I am just starting to play with the construction set and I am in the middle of my first oblivion game and I had two questions.

 

1) If I modify a mod but to a seperate esp file (make a new esp active) what will the effect be on my game? So for example, I am using the all in one basement mod. I would like to redesign it a bit to add a wizards cave, remove boxes and so forth. Right now it has a bunch of my stuff in it. Is it safe to mod the mod? Will my stuff stay there? Alot of my stuff is on mannequins, which is another mod, is that mod and equipment safe if I start tinkering? Is it better to mod the original mod or to put my changes in a seperate esp file?

 

2) If I enable a mod and play with it enabled for awhile and later decide to disable it, why does my game behave like its still enabled? In particular I am having a problem with two mods:

 

The first one is the empty soul gem mod. It has totally mesed up the mystic emporium and I only enabled it for a very short while many, many saves ago. I have disabled the mod and deleted if from my 'data' dir yet all the messed up stuff is still there. How do I reset the mystic emporium back to vanilla? Right now I can't get the spells for any other mod that uses that store because empty soul gem mod has messed it up. I know its empty soul gem because that darn spell is the only thing that's for sale there, eventhough the esp file is totally gone.

 

The other, less urgent problem, is the horse armor mod. I ran the uninstall and made sure it was gone from the 'data' dir, yet everytime I try and get on a horse a menu pops up asking me if I want to ride or open saddlebag.

 

How is it possible that mods which are no longer loaded can still work and effect my game?

 

Thanks!

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It's important that you first disable the mod, then remove the mod from you data folder... If you don't disable them, the game will (not every time) think that they are still in the game and will use somekind of backup file and still have the mod running in the background.

 

However, some mods won't go away anyway... It's some kind of bug, I dunno how to change this :P

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It's important that you first disable the mod, then remove the mod from you data folder... If you don't disable them, the game will (not every time) think that they are still in the game and will use somekind of backup file and still have the mod running in the background.

However, some mods won't go away anyway... It's some kind of bug, I dunno how to change this :P

 

About modding a mod:

 

I do this with WarKirby's castle all the time. For example, I made all the mannequins various races instead of Reznod's original look, changed the sex and level of the vampire victim so I could recruit him with Toaster Says Share, and added another vampire victim to the main bedroom area. I have a backup of the zip file so I don't backup the esp, I just save it as the same name with whatever changes I want. I haven't lost a single item this way yet.

 

As long as your modding doesn't delete an area or an item that has your game items inside it, you should be just fine with that.

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Thanks guys! Is there anyway to reset a npc back to an unmodded state without loosing my savegame? I am thinking along the lines of using the construction set for that (creating a "reset" mod). Is that possible? Otherwise I am going to have to figure out how to mod the mods so that the spells are no longer in te mystic emporium. Hope that store is not involved in any quests :), man that empty sould gem mod did a number on that place!
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Yep.

ResetInterior MyCellName/IDstring

 

So, in your case, something like:

ResetInterior MysticEmporium

 

Look it up in the CS. You might be able to see it with debugtext enabled.

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Nope.

You get the name of the cell. I don't remember where The Mystic Emporium is located, but go somewhere else (like, Chorrol).

Open the console and type

resetinterior TheMysticEmporiumCell

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