joshua121 Posted January 6, 2011 Share Posted January 6, 2011 (edited) there is a lot of interesting stuff in the movement scripts for the pitt if you just do a search/ filter for DLC01Tunnel You'll find all the scripts that control how they move you from one world space to another. That's about the best I can do for you.... hope it helps out. Edited January 6, 2011 by joshua121 Link to comment Share on other sites More sharing options...
joshua121 Posted January 6, 2011 Share Posted January 6, 2011 I'm spammin the hell outta your post but I just thought about this, what if you try it this way? scn movetheplayerScript begin OnActivate if IsActionRef player == 1 activateplayer.moveto YourMarker endifend Or you could try it in a terminal that controls the script and have the player.moveto yourmarker as the script result, I find that terminals make performing scripts really easy. I'm done now.... I promise. Good luck Man, I would really love to see this mod in action. Link to comment Share on other sites More sharing options...
LtRhapthorn Posted January 6, 2011 Share Posted January 6, 2011 Jesus Christ almighty, and I thought this would have been impossible. You sir, are a genius. Link to comment Share on other sites More sharing options...
VaultPi Posted January 6, 2011 Share Posted January 6, 2011 for a slight bit or realism, you will have to make that a jet powered vertibird. Link to comment Share on other sites More sharing options...
biosman Posted January 6, 2011 Share Posted January 6, 2011 if this can be done itll be the mod of the century, youll have to call it something else though,ie "Fallout Complete" but i have a couple of questions...will you be able to take companions to the "other side" heheheand how will mods work, ie will NV mods work alongside FO3 mods? Link to comment Share on other sites More sharing options...
AstorReinhardt Posted January 6, 2011 Share Posted January 6, 2011 So is the fact this is unstable causing that god awful lag in the video? I mean damn thats like game stopping almost. Link to comment Share on other sites More sharing options...
lagia Posted January 7, 2011 Author Share Posted January 7, 2011 I'm spammin the hell outta your post but I just thought about this, what if you try it this way? scn movetheplayerScript begin OnActivate if IsActionRef player == 1 activateplayer.moveto YourMarker endifend Or you could try it in a terminal that controls the script and have the player.moveto yourmarker as the script result, I find that terminals make performing scripts really easy. I'm done now.... I promise. Good luck Man, I would really love to see this mod in action. I will try ripping apart the pit tonight and see if that works thanks man Link to comment Share on other sites More sharing options...
joshua121 Posted January 7, 2011 Share Posted January 7, 2011 Not a problem man. This is the most epic thing I've seen, If I can help you bring it to fruition in any way I will be more than happy too. laterz Link to comment Share on other sites More sharing options...
lagia Posted January 7, 2011 Author Share Posted January 7, 2011 if this can be done itll be the mod of the century, youll have to call it something else though,ie "Fallout Complete" but i have a couple of questions...will you be able to take companions to the "other side" heheheand how will mods work, ie will NV mods work alongside FO3 mods? Companions work for both sides plus can call in companions with the Enclave Commander Mod, and basic mods not requiring FOSE or texture edit will work. Link to comment Share on other sites More sharing options...
lagia Posted January 7, 2011 Author Share Posted January 7, 2011 So is the fact this is unstable causing that god awful lag in the video? I mean damn thats like game stopping almost. lol no just fraps screwed up, audio messes up after the load i will try to make a better video with no lag Link to comment Share on other sites More sharing options...
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