LtRhapthorn Posted January 7, 2011 Share Posted January 7, 2011 This would be possible if you make it so that everyone has to have Fallout3.esm and the add-ons, so you only need to upload the supporting code-work to make it happen. That way, it would be perfectly legal, in the case of DLCC. Link to comment Share on other sites More sharing options...
UnthankfulSoB Posted January 7, 2011 Share Posted January 7, 2011 (edited) Ouh Man! Now i crashed my f**** Game. Now i need a Fallout NV Bsa meshes archiv again. Where is the manual?! edit: Epical misspelling. I sould realy hang on the weed. Edited January 7, 2011 by UnthankfulSoB Link to comment Share on other sites More sharing options...
havefunwilltravel Posted January 7, 2011 Share Posted January 7, 2011 (edited) Man I see 'Lagia' has taken the mod down already...they really musta went after him. I was mainly interested in this for easy access for fallout 3 mods, but much to my dismay 'sharing and caring companions recruit mod' slowed FalloutNV to a crawl for some reason. In fact the same happened to any fallout 3 custom companion mods for that matter. Bummer Edited January 7, 2011 by havefunwilltravel Link to comment Share on other sites More sharing options...
buddah Posted January 7, 2011 Share Posted January 7, 2011 No he included copyright protected music in his video, while suitable for the video it is not allowed to be uploaded here or linked to on the nexus family of sites. A foolish mistake, which he is being given a chance to rectify. Buddah. Link to comment Share on other sites More sharing options...
havefunwilltravel Posted January 7, 2011 Share Posted January 7, 2011 Man I see 'Lagia' has taken the mod down already...they really musta went after him. I was mainly interested in this for easy access for fallout 3 mods, but much to my dismay 'sharing and caring companions recruit mod' slowed FalloutNV to a crawl for some reason. In fact the same happened to any fallout 3 custom companion mods for that matter. Bummer Ooh ok he made a mistake many others could easily make. But you dont even need the 'train to dc' mod or copy fallout 3 data files directly to the FalloutNV folder, just putting links to those would suffice. Link to comment Share on other sites More sharing options...
dosbox1 Posted January 8, 2011 Share Posted January 8, 2011 Wow! Amazing :) I hope you'll find a solution soon :D me too Link to comment Share on other sites More sharing options...
lagia Posted January 8, 2011 Author Share Posted January 8, 2011 I have removed all Copyrighted Material from the mod now just need the moderators to recheck it, and the point of this mod is to be able to switch maps (games) with a fast travel point i am working on that quick travel point like going to the Pitt from DC, once that i done i will put a detailed Readme and a batch file to easily do file changes but i just need to finish the door Link to comment Share on other sites More sharing options...
lagia Posted January 8, 2011 Author Share Posted January 8, 2011 (edited) Nevermind Email me Edited January 9, 2011 by lagia Link to comment Share on other sites More sharing options...
hereticus Posted January 8, 2011 Share Posted January 8, 2011 Why don't you give the link on this topic ? Link to comment Share on other sites More sharing options...
bender14 Posted January 9, 2011 Share Posted January 9, 2011 (edited) Very nice job! I have try so many ways to add FO3 in FNV, but that never worked!Its because im not a great modder i guess... I was in the same situation, i haven't find a solution for travel between the two world...But if i can help... Very nice job again! Do you have think to make a new cell with two doors?"FNV=>CELL=>FO3" Edited January 9, 2011 by bender14 Link to comment Share on other sites More sharing options...
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