tesGamin Posted May 13, 2015 Posted May 13, 2015 So I have grabed an example abc.nif and abc.dds and abc_n.dds. I then added it to CK by way of new in Items->MiscItem ... I can preview it and even added it to a cell. So all looks good. I save my abc.esp I then make a Test.esp by way of making a copy of UnownedCell. In this copy I put my new abc item and a basicplate. Save Test.esp Start Skyrim-> CoC to my testcell. I see the basicplate but not my abc object. When I start Skyrim I have both abc.esp and test.esp (just like I did in the CK) Any thoughts on why the abc object is missing in Skyrim but I see it fine in the CK? I know I must be doing something dumb ... just can see it. :sad: Thanks
tesGamin Posted May 13, 2015 Author Posted May 13, 2015 More info ....I still have the .nif and .dds in the folders. Do I need to make them into a .bsa? Or if this is only for me are the folders just fine?
tesGamin Posted May 13, 2015 Author Posted May 13, 2015 update: So if I make testcell in the abc.esp, then I see my new object just fine but I still do not see them in may test.esp. I had assumed that once a .esp was lodded, other mods could ues those resoces. Is that not correct? It would be a pain to add resorces to new mods. I had hoped you could make libraries of items (chairs/tables/rocks) and then just use them in other Mods (.esp) Is that not possible? Thanks
Veltoss Posted May 13, 2015 Posted May 13, 2015 Like you mentioned, if the mod is just for you you don't need to worry about a .bsa archive, you already have the loose files. I think what might be wrong here is how you added the abc.esp item to test.esp. Did you have them both loaded in the CreationKit when you added the abc.esp item to the test.esp cell? If you do it like this, you'll need to have the abc.esp file as a master file of test.esp I think. If it already is, make sure that abc.esp is higher than test.esp in the load order. Another way to do this so that you don't have to use both .esp files is to use something like TesVSnip to copy all parts of your item from abc.esp onto the test.esp file.
tesGamin Posted May 13, 2015 Author Posted May 13, 2015 Ok so yeh, I could convert my resorces into "master files" ".esm" and if I understand things, it will do exactlywhat I need. Now the question is, should I? :confused: Thank you Veltos!
Veltoss Posted May 13, 2015 Posted May 13, 2015 On 5/13/2015 at 2:15 PM, tesGamin said: Now the question is, should I? :confused: I've heard people say that using TesVSnip can cause problems with a mod, but I've never experienced it myself. I imagine if it's a simple mod, especially one that's only for personal use, there's really no good reason not to simplify it and have everything in test.esp so that you don't need to rely on abc.esp at all.
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