Septim741 Posted November 6, 2006 Share Posted November 6, 2006 I always thought that swimming should be a skill that you must learn. For ex. You pay a trainer 200 g to learn how to swim, and a script effect enables swimming. If somebody made this mod would you dl it? Why or why not? Wouldn't learning to swim make it more realistic? Thanks Septim741 Link to comment Share on other sites More sharing options...
Povuholo Posted November 6, 2006 Share Posted November 6, 2006 Learning to swim would be realistic yes... And realism is a good thing. But I don't think it should be that easy. A one time payment of 200 gold and you can swim right away? I think it should either cost more money, cost more time, or require a certain athletics skill to swim. Maybe with a low athletics you can't swim for a long time? Maybe it drains your fatigue if your athletics skill is low and when it reaches 0 you risk drowning? Link to comment Share on other sites More sharing options...
Abramul Posted November 6, 2006 Share Posted November 6, 2006 Perhaps a script that, when the player is in water, has something along the lines of:short SwimThreshold short AthleticsLevel set AthleticsLevel to player.getav athletics set SwimThreshold to [whatever value you prefer] if(AthleticsLevel<SwimThreshold) player.move z (AthleticsLevel-SwimThreshold) else return endif Link to comment Share on other sites More sharing options...
Landsknecht Posted November 7, 2006 Share Posted November 7, 2006 Learning to swim would be realistic yes... And realism is a good thing. But I don't think it should be that easy. A one time payment of 200 gold and you can swim right away? I think it should either cost more money, cost more time, or require a certain athletics skill to swim. Maybe with a low athletics you can't swim for a long time? Maybe it drains your fatigue if your athletics skill is low and when it reaches 0 you risk drowning? I agree, a certain athletics skill would be a good way to avoid payment. Also (if possible of course), paying for several lessons would be interesting. Maybe level one could be learning who to swim unarmored and it costs a lot of fatigue, level two could be less fatigue draining for unarmored, level three could be swimming with light armor but massive fatigue cost, etc up to whatever level would be good for tops, while keep the athletics skill in mind (a master should not need any lessons after all). Also, if realism is the goal of this mod, armor should play a role in fatigue loss/lessons/etc. Link to comment Share on other sites More sharing options...
GBHis Posted November 7, 2006 Share Posted November 7, 2006 Nice idea!Going to write up a little one ... now! EDIT 1: Written a fansy one. It doesn't mind armor and such, though -- yet. Going to test. Link to comment Share on other sites More sharing options...
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