Jump to content

Swimming


Septim741

Recommended Posts

I always thought that swimming should be a skill that you must learn.

 

For ex. You pay a trainer 200 g to learn how to swim, and a script effect enables swimming.

 

If somebody made this mod would you dl it? Why or why not? Wouldn't learning to swim make it more realistic?

 

Thanks

 

Septim741

Link to comment
Share on other sites

Learning to swim would be realistic yes... And realism is a good thing. But I don't think it should be that easy. A one time payment of 200 gold and you can swim right away? I think it should either cost more money, cost more time, or require a certain athletics skill to swim.

 

Maybe with a low athletics you can't swim for a long time? Maybe it drains your fatigue if your athletics skill is low and when it reaches 0 you risk drowning?

Link to comment
Share on other sites

Perhaps a script that, when the player is in water, has something along the lines of:

short SwimThreshold
short AthleticsLevel

set AthleticsLevel to player.getav athletics
set SwimThreshold to [whatever value you prefer]

if(AthleticsLevel<SwimThreshold)
 player.move z (AthleticsLevel-SwimThreshold)
else
 return
endif

Link to comment
Share on other sites

Learning to swim would be realistic yes... And realism is a good thing. But I don't think it should be that easy. A one time payment of 200 gold and you can swim right away? I think it should either cost more money, cost more time, or require a certain athletics skill to swim.

 

Maybe with a low athletics you can't swim for a long time? Maybe it drains your fatigue if your athletics skill is low and when it reaches 0 you risk drowning?

 

I agree, a certain athletics skill would be a good way to avoid payment. Also (if possible of course), paying for several lessons would be interesting. Maybe level one could be learning who to swim unarmored and it costs a lot of fatigue, level two could be less fatigue draining for unarmored, level three could be swimming with light armor but massive fatigue cost, etc up to whatever level would be good for tops, while keep the athletics skill in mind (a master should not need any lessons after all).

 

Also, if realism is the goal of this mod, armor should play a role in fatigue loss/lessons/etc.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...