Demeggy Posted January 7, 2011 Posted January 7, 2011 Evening all, I'm currently banging up some textures that I want to have blank backgrounds in the DDS, so when I pop them onto a simple square plane mesh in 3ds Max, when they're imported, only the coloured content shows up. In otherwords, a sign if you will. Can anyone give me a pointer or head me in the right direction? Tea and Kitkat to the first person to say 'google'. :)
baduk Posted January 7, 2011 Posted January 7, 2011 Hi! Yea its easy and extremely useful to do this stuff. What u do is on your diffuse (color) texture. open it up and add alpha channel. Edit the alpha channel so that the outside areas is all black, and only the part that u want to have showing is white.If u use gray then it will appear translucent and stuff. so u can experiment with that. Then on the nitristrips block for where the texture is applied on u right click > add property > nialphaproperty.In the nialphaproperty change the flags from 237 or whatever it is by default to. 4845 its what u use most normally.4844 i saw on a sign nif tho so that might be good, and 4846 i use on my clothing to fix rendering problems i was having.i dont really know what the number means tho. Then there is a threshhold that u can change, from 0 to dunno, 0 probly works just fine to u. the higher the threshold, the more shades of gray will be transparent, and i guess u can make even the white part transparent if u wanted to.
Demeggy Posted January 7, 2011 Author Posted January 7, 2011 Grand :) cheers mate, in all honesty, I'm struggling to find my alpha channel thumbnail though, I've probably cocked it right up somewhere :S
baduk Posted January 7, 2011 Posted January 7, 2011 on photoshop. U go just like adding a new layer. but u have the channels tab selected instead.,Then it will let ua dd chanel and make it an alpha one.
Demeggy Posted January 7, 2011 Author Posted January 7, 2011 on photoshop. U go just like adding a new layer. but u have the channels tab selected instead.,Then it will let ua dd chanel and make it an alpha one. Bonus - cheers man, think I fathomed it, now all I need to do is get a white mask of my rather complexed looking layer copied and pop it in and it's all sorted :) I'll report back how I got on.
TotallyNotToastyFresh Posted January 8, 2011 Posted January 8, 2011 Yeah, that's right. The darker it is on the alpha channel, the more transparent it will be.
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