kungfubellydancer Posted January 8, 2011 Share Posted January 8, 2011 I was trying to remove an extra bip objects, when the ones I wanted decided to move in front of the dress, as shown in the image. How do I fix this? Link to comment Share on other sites More sharing options...
baduk Posted January 8, 2011 Share Posted January 8, 2011 Hi! U just hit n with it selected and u get the transform properties mini window thingy. change x y and z location to 0 and it pops it back into where its supposed to be. Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 8, 2011 Author Share Posted January 8, 2011 I tried that, but the dress moves with it. Is it possible to unlink the armature first before moving them? Link to comment Share on other sites More sharing options...
baduk Posted January 8, 2011 Share Posted January 8, 2011 Oh yeah haha! Well u just select the dress go to object and links panel of object tab of buttons window. THere u see name of object and parent listed OB: objectname Par: Scene Root Delete the part that says scene root on there. Do the same for all the meatcaps objects. Then move the bone marker thingys (scene root) REparent the other things with ctrl-p or by typing Scene Root back intot he Par field. Link to comment Share on other sites More sharing options...
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