davegod Posted January 8, 2011 Share Posted January 8, 2011 So it's a little boring to have hit the level cap having barely got onto the Strip. But the mods for increasing the cap appear prone to break at least balance (probably worse when DLC arrives). I did see some major overhauls but, well I wasn't looking for a major overhaul, especially not one designed for a new start. How about keeping levelling up to 30 as vanilla then implement a new system, just adding modest "sweetener" rewards instead of a full level up? Preferably using an approach that:- isn't really going to impact balance much;- has a good chance of not causing problems when DLC comes along; yet- is still a nice little bonus to look forward to. Example rewards might be 1 perk or 1 SPECIAL, or even just having a drop box somewhere spawn a couple random skill books, unique weapon or bundle of caps? It might it be possible to introduce choices e.g. a "Special Choice Sniper" in one drop box and "Special Choice Laser" in another, removal of one causing the other to disappear? Doing it by XP would be preferable, but if that's likely to cause problems even just do it by gameplay time intervals. Link to comment Share on other sites More sharing options...
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