scot Posted October 27, 2011 Share Posted October 27, 2011 How will time go by when you are in a building or a cave, i remember in Oblivion, that time goes normal in Game time, but once you are inside a Building for like 10 seconds, its almost Sun Down. ?I don´t think my oblivion does that.I just hope the "set timescale" command is still there as I allways change it to 3 or 4. Link to comment Share on other sites More sharing options...
jedimembrain Posted October 27, 2011 Share Posted October 27, 2011 How will time go by when you are in a building or a cave, i remember in Oblivion, that time goes normal in Game time, but once you are inside a Building for like 10 seconds, its almost Sun Down. Thats not right o__o .. have you ever timed it? .. time passes the same indoors or outdoors. Link to comment Share on other sites More sharing options...
daventry Posted October 27, 2011 Share Posted October 27, 2011 I suppose, ut it always felt that indoors is faster then outdoors. Link to comment Share on other sites More sharing options...
Ankleon Posted October 27, 2011 Share Posted October 27, 2011 I suppose, ut it always felt that indoors is faster then outdoors. I'm really sure there's no difference :P. Link to comment Share on other sites More sharing options...
Violentguy Posted October 27, 2011 Share Posted October 27, 2011 (edited) it still seems like the world will feel really unpopulated again :confused:^ This. The hell can you tell that? .. The citiesp were more packed than oblivion for sure .. and from the sound of it you run into random quests and people out in the forest constantlyThere was like 5 people maximum on screen at one time. Based on JUST the videos, the cities look as populated or a little more populated than Oblivion, which isn't a good thing. A truly breathing, living city would have atleast 50-100 people. And I am concerned about every little thing since im a console gamer and i don' t have access to mods. Also, that public execution was pretty nice. Yes .. 50-100!! .. that and clothe physics on all outfits .. and hair! .. oh oh .. and facial hair shoud have real 3D stubble .. also that falling giant looked like sh*t .. they need to add physics based falling animations like GTIV .. oh .. and SSAO on character skin. Seriously .. 50-100? .. yea sure .. 30 people living in a city isn't realistic but for christ sakes .. do you know how much they would have to dumb down the graphics to manage 100 people in every city? .. or the AI would be highly dumbed down .. they would just all walk around town silently doing nothing like every other rpg .. bleh .. Detail > Content Scale1. Theyve had 3 full years to work on this game. If they wanted to they could have added flying mudcrabs that breathe skooma. 2. I personally would be okay if they added a couple dozen people to each city in exchange for a ladybug crawling on a leaf inside a fallen log in the middle of nowhere. Plus there will always be graphic mods to help you PC gamers out. 3. I'm not asking for something as unreasonable as 3D nose hair like your sarcastic reply made it seem. Cities are obviously gonna be the place where we all spend the most time. It would make sense to spend a little more effort on them instead of sticking 6 people in a bar, 3 of which who actually work there. Edited October 27, 2011 by Violentguy Link to comment Share on other sites More sharing options...
daventry Posted October 27, 2011 Share Posted October 27, 2011 (edited) Who is in Contact with Pete Hines through Twitter, i need someone to ask if there will be Commentary Nodes like Half Life 2 :P Edited October 27, 2011 by daventry Link to comment Share on other sites More sharing options...
Ankleon Posted October 27, 2011 Share Posted October 27, 2011 Who is in Contact with Pete Hines through Twitter, i need someone to ask if there will be Commentary Nodes like Half Life 2 :P Definitly not. There's a DVD with behind the scenes stuff, making of Skyrim ect... Half life 2 was a linear game, and developer's placed nodes at keypoints. In Skyrim, there aren't any. Link to comment Share on other sites More sharing options...
daventry Posted October 27, 2011 Share Posted October 27, 2011 Will there be a Chicken like an Easter Egg reporting a crime, i really hope so. :D Link to comment Share on other sites More sharing options...
Ankleon Posted October 27, 2011 Share Posted October 27, 2011 Will there be a Chicken like an Easter Egg reporting a crime, i really hope so. :D Seriously, if you want to know so bad you can make a twitter account and ask him. Or just wait for the game. Obviously, noone here will know. (And you know how game-breaking it would be if one chicken reports a crime, but the player doesn't know? It's why they took out that bug.) Link to comment Share on other sites More sharing options...
jedimembrain Posted October 27, 2011 Share Posted October 27, 2011 it still seems like the world will feel really unpopulated again :confused:^ This. The hell can you tell that? .. The citiesp were more packed than oblivion for sure .. and from the sound of it you run into random quests and people out in the forest constantlyThere was like 5 people maximum on screen at one time. Based on JUST the videos, the cities look as populated or a little more populated than Oblivion, which isn't a good thing. A truly breathing, living city would have atleast 50-100 people. And I am concerned about every little thing since im a console gamer and i don' t have access to mods. Also, that public execution was pretty nice. Yes .. 50-100!! .. that and clothe physics on all outfits .. and hair! .. oh oh .. and facial hair shoud have real 3D stubble .. also that falling giant looked like sh*t .. they need to add physics based falling animations like GTIV .. oh .. and SSAO on character skin. Seriously .. 50-100? .. yea sure .. 30 people living in a city isn't realistic but for christ sakes .. do you know how much they would have to dumb down the graphics to manage 100 people in every city? .. or the AI would be highly dumbed down .. they would just all walk around town silently doing nothing like every other rpg .. bleh .. Detail > Content Scale1. Theyve had 3 full years to work on this game. If they wanted to they could have added flying mudcrabs that breathe skooma. 2. I personally would be okay if they added a couple dozen people to each city in exchange for a ladybug crawling on a leaf inside a fallen log in the middle of nowhere. Plus there will always be graphic mods to help you PC gamers out. 3. I'm not asking for something as unreasonable as 3D nose hair like your sarcastic reply made it seem. Cities are obviously gonna be the place where we all spend the most time. It would make sense to spend a little more effort on them instead of sticking 6 people in a bar, 3 of which who actually work there. You realize how flawed your logic on this is right? .. like you took a moment after your post and thought about it? .. I hope so .. just in case .. Sure its true they could do anything in three years with a game .. three years is a lot of time to do great things .. and guess what? .. they wernt sitting on their asses this whole time.. but they had other priorities .. like making a good game with detailed NPC behaviors AND all the other stuff .. but yea . I guess they could have spent all that time on dragons and weapons and armor and put it into making 100 NPCs extremely detailed walking around the towns and eating up the FPS on any non uber PC... and seriously .. look at that video again and tell me those cities dont look packed enough? .. and yes I know I'm being a sarcastic ass to you but your acting like there is no increase in the amount of NPCs and I think from those videos shows that there clearly is. Link to comment Share on other sites More sharing options...
Recommended Posts