mancika Posted January 8, 2011 Share Posted January 8, 2011 Heyhey! I'm currently working on clothing, successfully used and re-skinned meshes from other mods. I duplicated a beret mesh into another dir along with egm files. Made new gear in geck changed model paths. In the nif the path is also changed to new textures. Everything seems okay in nifskope and in geck compared to what I based my hats. But in-game it looks a bit weird. As you see both male and female models have the same error. Any suggestions what I missed? http://i984.photobucket.com/albums/ae324/mancer55/bereterror.jpg Link to comment Share on other sites More sharing options...
mancika Posted January 8, 2011 Author Share Posted January 8, 2011 (edited) Some digging gave me that it has to do with egm, this fits headgear to the headcorrectly. http://www.thenexusforums.com/index.php?showtopic=92378 also http://www.squidoo.com/egmcreation Edit1: tried comformulator, gives me an exeption error, great:( Edit2: Solution: Since i used a model that already had its own egm file, open GECK, go to 'Character', then 'Update Facegen Model availability'. Saved the plugin, ingame its all okay. hat follows head as it should. Important is that the names of the egm and nif must match. Hope it helps. Edited January 8, 2011 by mancika Link to comment Share on other sites More sharing options...
mancika Posted January 8, 2011 Author Share Posted January 8, 2011 http://i984.photobucket.com/albums/ae324/mancer55/ScreenShot85.jpg Link to comment Share on other sites More sharing options...
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