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Misplaced mesh


mancika

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Heyhey! I'm currently working on clothing, successfully used and re-skinned meshes from other mods. I duplicated a beret mesh into another dir along with egm files. Made new gear in geck changed model paths. In the nif the path is also changed to new textures. Everything seems okay in nifskope and in geck compared to what I based my hats. But in-game it looks a bit weird.

 

As you see both male and female models have the same error. Any suggestions what I missed?

 

http://i984.photobucket.com/albums/ae324/mancer55/bereterror.jpg

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Some digging gave me that it has to do with egm, this fits headgear to the headcorrectly.

 

http://www.thenexusforums.com/index.php?showtopic=92378

 

also

 

http://www.squidoo.com/egmcreation

 

 

 

Edit1: tried comformulator, gives me an exeption error, great:(

 

 

Edit2: Solution: Since i used a model that already had its own egm file, open GECK, go to 'Character', then 'Update Facegen Model availability'. Saved the plugin, ingame its all okay. hat follows head as it should. Important is that the names of the egm and nif must match.

 

Hope it helps.

Edited by mancika
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